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Scriptname _00E_VisionControl extends Quest Hidden
import Utility
int function _GetScriptVersion() Global
return 1
endFunction
;/ Unused
function EndVision(bool ScenePlaying, Scene RunningScene = None)
If PlayerREF.HasSpell(_00E_Vision_TimeSpell)
PlayerREF.RemoveSpell(_00E_Vision_TimeSpell)
ElseIf PlayerREF.HasSpell(_00E_Vision_NoTimeSpell)
PlayerREF.RemoveSpell(_00E_Vision_NoTimeSpell)
ElseIf PlayerREF.HasSpell(_00E_Vision_NoTimeSubtleSpell)
PlayerREF.RemoveSpell(_00E_Vision_NoTimeSubtleSpell)
EndIf
If ScenePlaying == True && RunningScene.IsPlaying()
RunningScene.Stop()
EndIf
PlayerREF.MoveTo(PlayerVisionStartMarker)
endFunction
/;
Function VisionEffectTimestop(bool bSilent = False, bool bCustomImod = False, bool bCustomMusic = False)
If bCustomImod == False
_00E_VisionStartTimestopIMOD.Apply()
_00E_VisionImod.ApplyCrossFade(0.25)
EndIf
PlayerREF.AddSpell(_00E_Vision_TimeSpell, False)
if !bCustomMusic
_00E_SilenceAbruptHighPriority.Add()
EndIf
MagRacialBattlecryFire.Play(PlayerREF)
fPlayerSpeedBeforeVision = PlayerREF.GetBaseActorValue("SpeedMult")
PlayerREF.SetActorValue("SpeedMult", 35)
UpdateSpeed(PlayerREF)
VisionSound = 0
If !bSilent
VisionSound = _00E_VisionLPM.Play(PlayerREF)
EndIf
_00E_VisionShaderParticles.Apply(0.5)
AudioCategoryFST.Mute()
PlayerREF.SetGhost(True)
PlayerVisionStartMarker = PlayerREF.PlaceAtMe(XMarker as form, 1, false, false)
PlayerVisionFailsaveMarker.MoveTo(PlayerREF)
Game.DisablePlayerControls(false, true, true, false, true, false, true, false)
Game.ForceFirstPerson()
Game.ShowFirstPersonGeometry(False)
Wait(0.100000)
EndFunction
Function VisionEffectTimestopStop(bool bMovementHasBeenLocked = False)
Game.DisablePlayerControls()
AudioCategoryFST.UnMute()
If !bMovementHasBeenLocked
If PlayerVisionFailsaveMarker.GetDistance(PlayerREF) <= 1000
PlayerREF.MoveTo(PlayerVisionStartMarker)
Elseif PlayerVisionFailsaveMarker.GetDistance(PlayerREF) >= 1000
PlayerREF.MoveTo(PlayerVisionFailsaveMarker)
EndIf
EndIf
if VisionSound
Sound.StopInstance(VisionSound)
VisionSound = 0
endif
MAGConjurePortalClose.Play(PlayerREF)
PlayerREF.RemoveSpell(_00E_Vision_TimeSpell)
_00E_VisionShaderParticles.Remove(0.5)
_00E_VisionEndImod.ApplyCrossFade(1)
Wait(0.5)
PlayerREF.SetActorValue("speedMult", fPlayerSpeedBeforeVision)
If PlayerREF.GetActorValue("speedMult") < 50
PlayerREF.SetActorValue("speedMult", 100)
EndIf
UpdateSpeed(PlayerREF)
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(false)
Game.ShowFirstPersonGeometry(True)
_00E_SilenceAbruptHighPriority.Remove()
PlayerREF.SetGhost(False)
EndFunction
Function VisionEffectNoTimestop(Formlist RefsInvolved, Formlist ActorsToFreeze = None, bool bCustomMusic = False)
Game.ShowFirstPersonGeometry(False)
PlayerREF.SetAlpha(0.1)
PlayerREF.AddPerk(_00E_VisionPerk)
UpdateSpeed(PlayerREF)
MagRacialBattlecryFire.Play(PlayerREF)
if !bCustomMusic
_00E_SilenceAbruptHighPriority.Add()
EndIf
AudioCategoryFST.Mute()
PlayerVisionStartMarker = PlayerREF.PlaceAtMe(XMarker as form, 1, false, false)
PlayerVisionFailsaveMarker.MoveTo(PlayerREF)
PlayerREF.SetGhost(True)
VisionSound = _00E_VisionLPM.Play(PlayerREF)
_00E_VisionStartImod.Apply()
If PlayerREF.IsInInterior()
_00E_VisionShaderParticles.Apply(0.5)
EndIf
if RefsInvolved != None
Int iIndex = 0
int nItems = RefsInvolved.GetSize()
While iIndex < nItems
Actor VisionREF = RefsInvolved.GetAt(iIndex) as Actor
if VisionREF
if VisionREF.IsDisabled()
VisionREF.EnableNoWait()
EndIf
VisionRef.SetAlpha(0.5)
MS04MemoryFXBody01VFX.Play(VisionREF)
endif
iIndex += 1
EndWhile
endif
if ActorsToFreeze != None
int iIndex02 = ActorsToFreeze.GetSize()
while iIndex02 > 0
iIndex02 -= 1
Actor FreezeREF = ActorsToFreeze.GetAt(iIndex02) as Actor
FreezeREF.EnableAI(False)
EndWhile
endif
_00E_MQ16_VisionIMOD.Remove()
_00E_VisionImod.ApplyCrossFade(1)
EndFunction
Function VisionEffectNoTimestopStop(Formlist RefsInvolved, Formlist ActorsToFreeze = None, bool bHasBeenRestrained = False)
PlayerREF.SetAlpha(1.0)
Game.ShowFirstPersonGeometry(True)
If !bHasBeenRestrained
If PlayerVisionFailsaveMarker.GetDistance(PlayerREF) <= 1000
PlayerREF.MoveTo(PlayerVisionStartMarker)
Elseif PlayerVisionFailsaveMarker.GetDistance(PlayerREF) >= 1000
PlayerREF.MoveTo(PlayerVisionFailsaveMarker)
EndIf
EndIf
_00E_VisionEndImod.ApplyCrossFade(1)
If PlayerREF.IsInInterior()
_00E_VisionShaderParticles.Remove(0.5)
EndIf
if RefsInvolved != None
int nItems = RefsInvolved.GetSize()
Int iIndex = 0
While iIndex < nItems
Actor VisionREF = RefsInvolved.GetAt(iIndex) as Actor
if VisionREF
MS04MemoryFXBody01VFX.Stop(VisionREF)
VisionRef.SetAlpha(1)
endif
iIndex += 1
EndWhile
endif
if ActorsToFreeze != None
int iIndex02 = ActorsToFreeze.GetSize()
while iIndex02 > 0
iIndex02 -= 1
Actor FreezeREF = ActorsToFreeze.GetAt(iIndex02) as Actor
FreezeREF.EnableAI(True)
EndWhile
endif
AudioCategoryFST.UnMute()
PlayerREF.SetGhost(False)
Sound.StopInstance(VisionSound)
MAGConjurePortalClose.Play(PlayerREF)
_00E_SilenceAbruptHighPriority.Remove()
PlayerREF.RemovePerk(_00E_VisionPerk)
If PlayerREF.GetActorValue("speedMult") < 50
PlayerREF.SetActorValue("speedMult", 100)
EndIf
UpdateSpeed(PlayerREF)
_00E_MQ16_VisionIMOD.Remove()
_00E_VisionImod.Remove()
EndFunction
Function UpdateSpeed(Actor SpeedUpdateActor)
If SpeedUpdateActor.HasSpell(_00E_Vision_UpdateAb)
SpeedUpdateActor.RemoveSpell(_00E_Vision_UpdateAb)
EndIf
SpeedUpdateActor.AddSpell(_00E_Vision_UpdateAb, False)
Wait(0.1)
SpeedUpdateActor.RemoveSpell(_00E_Vision_UpdateAb)
EndFunction
float fPlayerSpeedBeforeVision
ObjectReference Property PlayerVisionStartMarker Auto Hidden
ObjectReference Property PlayerVisionFailsaveMarker Auto
int VisionSound
SPELL Property _00E_Vision_TimeSpell Auto
SPELL Property _00E_Vision_NoTimeSpell Auto
SPELL Property _00E_Vision_NoTimeSubtleSpell Auto
ImageSpaceModifier Property _00E_VisionStartTimestopIMOD Auto
ImageSpaceModifier Property _00E_VisionIMOD Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
Sound Property MagRacialBattlecryFire Auto
actor Property PlayerRef Auto
Sound Property _00E_VisionLPM Auto
ImageSpaceModifier Property _00E_VisionStartImod Auto
ShaderParticleGeometry Property _00E_VisionShaderParticles Auto
SoundCategory Property AudioCategoryFST Auto
VisualEffect Property MS04MemoryFXBody01VFX Auto
ImageSpaceModifier Property _00E_MQ16_VisionIMOD Auto
Sound Property MAGConjurePortalClose Auto
SPELL Property _00E_Vision_UpdateAb Auto
Perk Property _00E_VisionPerk Auto
STATIC Property XMarker Auto
ImageSpaceModifier Property _00E_VisionEndImod Auto