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Scriptname _00E_FS_MesmerizeSC extends ActiveMagicEffect
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
if PlayerREF.IsDetectedBy(akTarget)
_00E_FS_MesmerizeDetected.Show()
Faction crimeFaction = akTarget.GetCrimeFaction()
if crimeFaction != none
crimeFaction.ModCrimeGold(20, False)
endIf
akTarget.SendAssaultAlarm()
Else
if SKSE.GetVersion()
fMagnitude = GetMagnitude()
endif
float fBuff = ((PlayerREF.GetActorValue("Illusion") / 6 as Int) + fMagnitude) / 100
PlayerREF.SetActorValue(sActorValue, fBuff)
PlayerREF.AddPerk(_00E_FS_MesmerizePerk)
EndIf
EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
PlayerREF.RemovePerk(_00E_FS_MesmerizePerk)
PlayerREF.SetActorValue(sActorValue, 0.0)
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
Float Property fMagnitude = 7.0 Auto
String Property sActorValue = "Variable07" Auto
Actor Property PlayerREF Auto
Perk Property _00E_FS_MesmerizePerk Auto
Message Property _00E_FS_MesmerizeDetected Auto