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Scriptname _00E_FS_VoicedLetterScript extends ObjectReference
Event OnRead()
; TODO: Store current track in a quest variable and replace with another track or remove on return to gamemode
If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0 && SKSE.GetVersion()
VoicedLetterMusicType.Add()
while UI.IsMenuOpen("Book Menu")
Utility.WaitMenuMode(0.5)
endwhile
VoicedLetterMusicType.Remove()
EndIf
EndEvent
GlobalVariable Property _00E_DisableReadAloudBooks Auto
MusicType Property VoicedLetterMusicType Auto