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Scriptname _00E_LootContainer extends ObjectReference
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnInit()
BlockActivation()
EndEvent
Event OnActivate(ObjectReference akActionRef)
Actor PlayerREF = Game.GetForm(0x14) as Actor
if AkActionRef != PlayerREF
return
endif
int iCurrentGoldCount = GetItemCount(Gold001)
if iCurrentGoldCount == 0
return
endif
DisableNoWait()
iCurrentGoldCount += GetGoldBonus(PlayerREF.GetActorValue("Lockpicking"), iCurrentGoldCount)
PlayerREF.AddItem(Gold001, iCurrentGoldCount)
RemoveAllItems()
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
int Function GetGoldBonus(float fPlayerLockpicking, int iCurrentGoldCount)
if fPlayerLockpicking as int < 15
return 0
endif
int iGoldMultiplicator = _00E_GoldMult.GetValue() as int
if iGoldMultiplicator <= 0
iGoldMultiplicator = 5
endif
float fIncrementPercentage = (fPlayerLockpicking / iGoldMultiplicator) / 100
return (iCurrentGoldCount * fIncrementPercentage) as Int
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
MiscObject Property Gold001 Auto
GlobalVariable Property _00E_GoldMult Auto