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Scriptname _00E_MQ17_BossFight_GeneratorSC extends Actor
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnInit()
Self.SetActorValue("HealRate", 0)
EndEvent
Event OnUpdate()
bPlayerWasStupid = True
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
; Empty
EndEvent
Event OnDying(Actor akKiller)
MQ17_CombatControllerREF.CollapseGenerator(Self)
Self.BlockActivation(True)
Self.GetActorBase().SetName("")
MQ17_GeneratorDisplay.Kill(PlayerREF)
MQ17_GeneratorDisplay.Disable()
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function CheckForDamage(Form akSource)
If !bShieldsDown
If Utility.RandomInt(0, 100) <= 75 && bPlayerWasStupid
MQ17_CombatControllerREF.CompanionGeneratorRemark()
EndIf
DamagePlayer(10)
Else
;MQ17_GeneratorDisplay.StartCombat(PlayerREF) ; they don't have AI
float fDamageToDeal = GetDealtDamage(akSource)
_01E_Feuerblitz.RemoteCast(Self, PlayerREF, Self)
Self.DamageActorValue("Health", fDamageToDeal)
float fCurentHealth = Self.GetActorValue("Health")
float fBaseHealth = Self.GetBaseActorValue("Health")
If fCurentHealth <= ((fBaseHealth/100)*75) && !bDone75
_00E_MQ17_BossFight_GeneratorDamageDisplay.Show(75)
bDone75 = true
ElseIf fCurentHealth <= ((fBaseHealth/100)*50) && !bDone50
_00E_MQ17_BossFight_GeneratorDamageDisplay.Show(50)
bDone50 = true
ElseIf fCurentHealth <= ((fBaseHealth/100)*25) && !bDone25
_00E_MQ17_BossFight_GeneratorDamageDisplay.Show(25)
bDone25 = true
ElseIf fCurentHealth <= 0 && !bDone0
_00E_MQ17_BossFight_GeneratorDamageDisplay.Show(0)
bDone0 = true
Endif
If Utility.RandomInt(0, 100) <= 50
MQ17_SC06_BlackGuardianHeartREF.Say(MQ17_D04_FinalFightPain)
EndIf
PlayImpactFX()
EndIf
EndFunction
Function ActivateShield()
bShieldsDown = False
bPlayerWasStupid = False
_00E_MQ13c_TurretChargeSoundM.Play(Self)
Self.GetActorBase().SetInvulnerable()
MS04MemoryFXShader.Play(Self)
MQ17_GeneratorDisplay.Enable()
RegisterForSingleUpdate(5)
EndFunction
Function DeactivateShield()
bShieldsDown = True
Self.GetActorBase().SetInvulnerable(False)
MS04MemoryFXShader.Stop(Self)
EndFunction
Function PlayImpactFX()
MAGShockImpact.Play(PlayerREF)
MAGShockExpImod.Apply()
Game.ShakeCamera(afStrength = 0.25)
NPCDwarvenCenturionInjuredM.Play(PlayerREF)
If Self.GetActorValue("Health") <= 5.0
Self.Kill(PlayerREF)
EndIf
EndFunction
Function DamagePlayer(float fDamageValue)
Self.PlayImpactEffect(MAGShock01ImpactSet)
Game.ShakeCamera(afStrength = 0.25)
MAGShockExpImod.Apply()
PlayerREF.DamageActorValue("Health", fDamageValue)
MAGShockImpact.Play(PlayerREF)
ShockFXShader.Play(PlayerREF)
Utility.Wait(1)
ShockFXShader.Stop(PlayerREF)
EndFunction
float Function GetDealtDamage(Form akDamageSource)
if ! SKSE.GetVersion()
return 55.0
endif
bool bIsSpell
bool bIsArrow
If akDamageSource.GetType() == 22
bIsSpell = True
ElseIf akDamageSource.GetType() == 64
bIsArrow = True
EndIf
If bIsArrow
float fBowBaseDamage = 0
If PlayerREF.GetEquippedWeapon(false) != None ; check right hand
fBowBaseDamage = PlayerREF.GetEquippedWeapon(false).GetBaseDamage()
ElseIf PlayerREF.GetEquippedWeapon(true) != None ; check left hand
fBowBaseDamage = PlayerREF.GetEquippedWeapon(true).GetBaseDamage()
EndIf
If fBowBaseDamage > 0
Return fBowBaseDamage*5.0
Else
Return 55.0
EndIf
ElseIf bIsSpell
Spell spellHitSpell = akDamageSource as Spell
float[] fArrayTotalSpellDamage = spellHitSpell.GetEffectMagnitudes()
float fTotalDamage
int iArrayIndex = fArrayTotalSpellDamage.Length
while iArrayIndex >= 0
fTotalDamage += fArrayTotalSpellDamage[iArrayIndex]
iArrayIndex -= 1
endwhile
If fTotalDamage > 0
Return fTotalDamage
Else
Return 55.0
EndIf
Else
Weapon weapHitWeapon = akDamageSource as Weapon
float fWeaponBaseDamage = weapHitWeapon.GetBaseDamage()
If fWeaponBaseDamage > 0
Return fWeaponBaseDamage*3.5
Else
Return 55.0
EndIf
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool bPlayerWasStupid
bool bDone75 = false
bool bDone50 = false
bool bDone25 = false
bool bDone0 = false
_00E_TestBossFightSC Property MQ17_CombatControllerREF Auto
bool bShieldsDown = True
EffectShader Property ShockFXShader Auto
Actor Property PlayerREF Auto
Actor Property MQ17_GeneratorDisplay Auto
Topic Property MQ17_D04_FinalFightPain Auto
Spell Property _01E_Feuerblitz Auto
ImpactDataSet Property MAGShock01ImpactSet Auto
ObjectReference Property MQ17_SC06_BlackGuardianHeartREF Auto
Message Property _00E_MQ17_BossFight_GeneratorDamageDisplay Auto
Sound Property NPCDwarvenCenturionInjuredM Auto
Sound Property MAGShockImpact Auto
Sound Property _00E_MQ13c_TurretChargeSoundM Auto
EffectShader Property MS04MemoryFXShader Auto
ImageSpaceModifier Property MAGShockExpImod Auto