4
Fork 0
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

307 lines
7.5 KiB

Scriptname _00E_NQ_G_05_Functions extends Quest
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SellPlant()
_00E_NQ_G_05_PlantEnableMarkerQuellwachtREF.Enable()
_00E_NQ_G_05_PlantEnableMarkerWuesteREF.Enable()
_00E_NQ_G_05_HehlerREF.Enable()
EndFunction
Function DisablePlant()
_00E_NQ_G_05_PlantEnableMarkerQuellwachtREF.Disable()
_00E_NQ_G_05_PlantEnableMarkerWuesteREF.Disable()
_00E_NQ_G_05_HehlerREF.Disable()
EndFunction
Function SellJuice()
PlayerREF.RemoveItem(Gold001, 110)
_00E_NQ_G_05_SurmakREF.RemoveItem(_00E_NQ_G_05_Daemmerblumensaft, 1, false, PlayerREF)
if PlayerREF.GetItemCount(_00E_NQ_G_05_Daemmerblumensaft) < 1
PlayerREF.AddItem(_00E_NQ_G_05_Daemmerblumensaft, 1)
EndIf
EndFunction
Function SwitchChairs()
_00E_NQ_G_MaelSittingChairREF.Enable()
EndFunction
Function UpdatePlantCounter(int iType, int iAmount)
While bUpdatePlantCounterLocked
Utility.WaitMenuMode(0.1)
EndWhile
bUpdatePlantCounterLocked = True
PlantsCollection[iType].SetValue(PlantsCollection[iType].GetValue() + iAmount)
Self.UpdateCurrentInstanceGlobal(PlantsCollection[iType])
int iCurrentCount = PlantsCollection[iType].GetValueInt()
if iType == 0
if iCurrentCount >= 3
If !(Self.IsObjectiveCompleted(10))
Self.SetObjectiveCompleted(10)
EndIf
ElseIf iCurrentCount < 3
Self.SetObjectiveCompleted(10,0)
Self.SetObjectiveDisplayed(10, True, True)
EndIf
ElseIf iType == 1
if iCurrentCount >= 3
If !(Self.IsObjectiveCompleted(15))
Self.SetObjectiveCompleted(15)
EndIf
ElseIf iCurrentCount < 3
Self.SetObjectiveCompleted(15,0)
Self.SetObjectiveDisplayed(15, True, True)
EndIf
ElseIf iType == 2
if iCurrentCount >= 1
If !(Self.IsObjectiveCompleted(20))
Self.SetObjectiveCompleted(20)
EndIf
ElseIf iCurrentCount < 1
Self.SetObjectiveCompleted(20,0)
Self.SetObjectiveDisplayed(20, True, True)
EndIf
EndIf
If Self.IsObjectiveCompleted(10) && Self.IsObjectiveCompleted(15) && Self.IsObjectiveCompleted(20)
Self.SetCurrentStageID(30)
If !bDoneAutosave
Game.RequestAutoSave()
bDoneAutoSave = true
EndIf
EndIf
bUpdatePlantCounterLocked = False
EndFunction
Function GiveMoney()
PlayerREF.AddItem(Gold001, 150)
If MQ09.IsCompleted()
_00E_NQ_G_05_Enemylinker.Enable()
EndIf
EndFunction
Function DespawnApothekarius()
_00E_NQ_G_05_ApothekariusREF.Disable()
_00E_NQ_G_05_MessengerREF.Disable()
EndFunction
Function TeleportDijaam()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_05_DijaamTeleportMarker)
EndFunction
Function DumpDijaam()
If !CQ_D_01.IsCompleted()
CQ_D_01.SetCurrentStageID(20)
EndIf
_00E_SC_DijaamOnelys.MoveTo(_00E_NPCDumpMarker)
EndFunction
Function RemovePlayerFromSickle()
PlayerREF.RemoveFromFaction(ArkHaendlergildePlayer)
ArkHaendlergildePlayer.SetPlayerExpelled()
EndFunction
Function RemovePlants()
PlayerREF.RemoveItem(_00E_NQ_G_05_Daemmerblumensaft, PlayerREF.GetItemCount(_00E_NQ_G_05_Daemmerblumensaft))
PlayerREF.RemoveItem(_00E_NQ_G_05_Staubmadenstachel_Ingredient, PlayerREF.GetItemCount(_00E_NQ_G_05_Staubmadenstachel_Ingredient))
PlayerREF.RemoveItem(_00E_NQ_G_05_NiederlandsNistel_Ingredient, PlayerREF.GetItemCount(_00E_NQ_G_05_NiederlandsNistel_Ingredient))
DisablePlant()
RewardMoney()
SetObjectiveCompleted(30)
EndFunction
Function AddSilence()
_00E_SilenceTransitionHighPriority.Add()
EndFunction
Function SetUpSC01()
_00E_NQ_G_05_MessengerREF.Enable()
_00E_NQ_G_05_MessengerREF.MoveTo(_00E_NQ_G_04_MessengerTeleportMarkerREF)
DRSWoodSingleLight02OpenM.Play(_00E_NQ_G_04_MessengerTeleportMarkerREF)
EndFunction
Function SetUpSC02()
_00E_NQ_G_05_CellarDoorREF.Lock(False)
_00E_NQ_G_05_ApothekariusREF.Enable()
_00E_NQ_G_05_Rodas_CorpseREF.Enable()
_00E_NQ_G_05_Rodas_CorpseREF.MoveTo(NQG02_SC2_RhodasLieMarkerREF)
_00E_NQ_G_05_ProtektorREF.Enable()
MoveMaelSC02()
EndFunction
Function MoveMaelSC02()
_00E_SC_Mael.MoveTo(_00E_NQ_G_04_MaelTeleportToCellarMarkerREF)
EndFunction
Function SetUpSC03()
_00E_SC_DijaamOnelys.Enable()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_05_DijaamSitMarker)
_00E_SC_Mael.MoveToMyEditorLocation()
EndFunction
Function StartSC01()
NQ_G_05_SC01_MessengerArriveAtKontor.ForceStart()
EndFunction
Function StartSC02()
_00E_SC_Mael.BlockActivation(true)
NQ_G_05_SC02_CellarTalk.ForceStart()
EndFunction
Function StartSC03()
NQ_G_05_SC03_DijaamTalk.ForceStart()
EndFunction
Function RewardMoney()
PlayerREF.AddItem(Gold001, __Config_RewardMoney)
EndFunction
Function RemoveSilence()
_00E_SilenceTransitionHighPriority.Remove()
EndFunction
Function FinishQuest()
_00E_NQ_G_05_Rodas_CorpseREF.Disable()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
AllowIdleChatter.SetValue(1)
Self.CompleteQuest()
NQ_G_06.SetCurrentStageID(5)
EndFunction
Function OpenCellarDoor()
NQ_G_05_CellarDoor.lock(false)
EndFunction
Function SetRodasUnconscious()
_00E_NQ_G_05_Rodas_CorpseREF.SetUnconscious()
_00E_NQ_G_05_Rodas_CorpseREF.EnableAI(False)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool bDoneAutosave = false
Bool bUpdatePlantCounterLocked = False
Quest Property MQ09 Auto
;actors
Actor Property PlayerRef Auto
Actor Property _00E_NQ_G_05_MessengerREF Auto
Actor Property _00E_NQ_G_05_ApothekariusREF Auto
Actor Property _00E_NQ_G_05_Rodas_CorpseREF Auto
Actor Property _00E_NQ_G_05_ProtektorREF Auto
Actor Property _00E_SC_Mael Auto
Actor Property _00E_SC_DijaamOnelys Auto
Actor Property _00E_NQ_G_05_SurmakREF Auto
Actor Property _00E_NQ_G_05_HehlerREF Auto
;rewards
int Property __Config_RewardEXP Auto
int Property __Config_RewardMoney Auto
MiscObject Property Gold001 Auto
GlobalVariable Property AllowIdleChatter Auto
;items
MiscObject Property _00E_NQ_G_05_Daemmerblumensaft Auto
MiscObject Property _00E_NQ_G_05_Staubmadenstachel_Ingredient Auto
MiscObject Property _00E_NQ_G_05_NiederlandsNistel_Ingredient Auto
;marker
Objectreference Property _00E_NQ_G_04_MessengerTeleportMarkerREF Auto
Objectreference Property _00E_NQ_G_05_CellarDoorREF Auto
Objectreference Property _00E_NQ_G_04_MaelTeleportToCellarMarkerREF Auto
Objectreference Property _00E_NQ_G_05_DijaamSitMarker Auto
Objectreference Property _00E_NQ_G_05_DijaamTeleportMarker Auto
Objectreference Property _00E_NPCDumpMarker Auto
Objectreference Property _00E_NQ_G_05_PlantEnableMarkerQuellwachtREF Auto
Objectreference Property _00E_NQ_G_05_PlantEnableMarkerWuesteREF Auto
ObjectReference Property _00E_NQ_G_05_Enemylinker Auto
ObjectReference Property NQG02_SC2_RhodasLieMarkerREF Auto
ObjectReference Property NQ_G_05_CellarDoor Auto
;GLOBALS
Globalvariable[] Property PlantsCollection Auto ;counter for plants collected
;scenes
Scene Property NQ_G_05_SC01_MessengerArriveAtKontor Auto
Scene Property NQ_G_05_SC02_CellarTalk Auto
Scene Property NQ_G_05_SC03_DijaamTalk Auto
;for guild rank
Faction Property ArkHaendlergildePlayer Auto
;sound for dooropen when messenger is teleported
Sound Property DRSWoodSingleLight02OpenM Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto
;Maels chairs
Objectreference Property _00E_NQ_G_MaelSittingChairREF Auto
;next quest start
Quest Property NQ_G_06 Auto
Quest Property CQ_D_01 Auto