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Scriptname _00E_SetStageOnOpen extends ObjectReference
Event OnActivate(ObjectReference akActionRef)
If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
QuestToSet.SetCurrentStageID(StageToSet)
doOnce = 0
Else
Return
EndIf
endEvent
Int doOnce
Int Property StageToSet Auto
Quest Property QuestToSet Auto