4
Fork 0
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

46 lines
1.4 KiB

Scriptname _00E_ShowTutorialMessage extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef != PlayerREF
Return
EndIf
If Done == False && ((_00E_DisableTutorials == None) || (_00E_DisableTutorials.GetValueInt() == 0))
if !(__Config_MessageBox)
Done = True
Message.ResetHelpMessage(InputEventName)
TutorialMessage.ShowAsHelpMessage(InputEventName, Duration, IntervalTime, HowManyTimesDisplayed)
Else
If __Config_ShowOnlyOnce
Done = True
TutorialMessage.Show()
EndIf
EndIf
EndIf
If Done && __Config_DisableWhenDone
Disable()
EndIf
EndEvent
bool Property __Config_MessageBox Auto
{If true, the message will be displayed in a messagebox rather than a floating tutorial message}
bool Property __Config_ShowOnlyOnce = True Auto
Bool Property __Config_DisableWhenDone = True Auto
bool Done
int Property Duration = 5 Auto ;How long should the message be displayed
int Property IntervalTime = 30 Auto ;How much time should elapse between showings of the message
int Property HowManyTimesDisplayed = 1 Auto ;How often should the message be displayed in total
Message Property TutorialMessage Auto
Actor Property PlayerREF Auto
GlobalVariable Property _00E_DisableTutorials Auto
String Property InputEventName Auto ; If available, specify and input event, such as "Jump" or "Attack". The message will disappear after sucessful execution of this event.