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Scriptname _00E_TriggerboxSayNotInCombatScript extends ObjectReference
Actor Property __Config_ActorRef Auto
Topic Property __Config_TopicID Auto
Quest Property __Config_Quest Auto
Int Property __Config_QuestMinStage Auto
Int Property __Config_QuestMaxStage Auto
Actor Property PlayerRef Auto
Spell Property AbCanSayNotInCombat Auto
Faction Property CanSayFaction Auto
Bool bIsInsideTrigger
Bool bDone
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerRef
bIsInsideTrigger = True
If __Config_ActorRef.IsGhost()
If CheckQuest() && __Config_ActorRef.Is3DLoaded()
If bDone == False
DoSay()
EndIf
EndIf
Else
__Config_ActorRef.AddSpell(AbCanSayNotInCombat, False)
RegisterForSingleUpdate(1.1) ; Slightly more than 1 sec passes between adding the ability and its magic effect being applied
EndIf
EndIf
EndEvent
Event OnTriggerLeave(ObjectReference akActionRef)
If akActionRef == PlayerRef
bIsInsideTrigger = False
UnregisterForUpdate()
ActorCleanup()
EndIf
EndEvent
Event OnUpdate()
If CheckQuest() && __Config_ActorRef.IsInFaction(CanSayFaction)
If bIsInsideTrigger && (bDone == False)
DoSay()
EndIf
Else
If bIsInsideTrigger && (bDone == False)
RegisterForSingleUpdate(1.0)
EndIf
EndIf
EndEvent
Function DoSay()
bDone = True
__Config_ActorRef.Say(__Config_TopicID)
ActorCleanup()
Disable()
EndFunction
Function ActorCleanup()
__Config_ActorRef.RemoveSpell(AbCanSayNotInCombat)
__Config_ActorRef.RemoveFromFaction(CanSayFaction)
EndFunction
Bool Function CheckQuest()
If __Config_Quest
Int questStage = __Config_Quest.GetCurrentStageID()
If questStage > __Config_QuestMaxStage
; We are past the max stage of the quest, no point in saying anything anymore.
bDone = True
ActorCleanup()
Disable()
Return False
EndIf
If questStage < __Config_QuestMinStage
Return False
EndIf
EndIf
Return True
EndFunction