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Scriptname _00E_Waterblade_Tome_OnslaughtBooKSC extends activemagiceffect
Import _00E_TalentLibrary
Event OnEffectStart(Actor akTarget, Actor akCaster)
if TalentPoints.GetValueInt() > 0
TalentPoints.SetValueInt(TalentPoints.GetValueInt() - 1)
PlayerREF.SetActorValue("dragonsouls", TalentPoints.GetValueInt())
int iPlayerTalentLevel = GetPlayerTalentLevel(_00E_Class_WarriorPerk_Talent_Onslaught, _00E_Class_WarriorPerk_Talent_Onslaught2, _00E_Class_WarriorPerk_Talent_Onslaught3)
if iPlayerTalentLevel == 0
PlayerREF.AddShout(_00E_A1_Onslaught)
PlayerREF.AddPerk(_00E_Class_WarriorPerk_Talent_Onslaught)
Game.UnlockWord(_00E_A1_OnslaughtWord01)
Game.TeachWord(_00E_A1_OnslaughtWord01)
ElseIf iPlayerTalentLevel == 1
PlayerREF.AddPerk(_00E_Class_WarriorPerk_Talent_Onslaught2)
Game.UnlockWord(_00E_A1_OnslaughtWord02)
Game.TeachWord(_00E_A1_OnslaughtWord02)
Else
PlayerREF.AddPerk(_00E_Class_WarriorPerk_Talent_Onslaught3)
Game.UnlockWord(_00E_A1_OnslaughtWord03)
Game.TeachWord(_00E_A1_OnslaughtWord03)
EndIf
Else
PlayerREF.AddItem(_00E_Waterblade_Tome_OnslaughtBook, 1)
_00E_Waterblade_Tome_OnslaughtBook_NotEnoughTalentPoints.Show()
EndIf
EndEvent
Actor Property PlayerREF Auto
Message Property _00E_Waterblade_Tome_OnslaughtBook_NotEnoughTalentPoints Auto
Shout Property _00E_A1_Onslaught Auto
Potion Property _00E_Waterblade_Tome_OnslaughtBook Auto
GlobalVariable Property TalentPoints Auto
WordOfPower Property _00E_A1_OnslaughtWord01 Auto
WordOfPower Property _00E_A1_OnslaughtWord02 Auto
WordOfPower Property _00E_A1_OnslaughtWord03 Auto
Perk Property _00E_Class_WarriorPerk_Talent_Onslaught Auto
Perk Property _00E_Class_WarriorPerk_Talent_Onslaught2 Auto
Perk Property _00E_Class_WarriorPerk_Talent_Onslaught3 Auto