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Scriptname _SAG_Activ_NewStatsScripts extends ReferenceAlias
GlobalVariable Property _SAG_Activ_BJ_ExAequo Auto
GlobalVariable Property _SAG_Activ_BJ_Fails Auto
GlobalVariable Property _SAG_Activ_BJ_GoldLost Auto
GlobalVariable Property _SAG_Activ_BJ_GoldWon Auto
GlobalVariable Property _SAG_Activ_BJ_Victories Auto
GlobalVariable Property ProphetDiceWonGames Auto
GlobalVariable Property ProphetDiceLostGames Auto
GlobalVariable Property ProphetDiceLostGold Auto
GlobalVariable Property _SAG_ProphDiceWonGold Auto
Event OnInit()
if SKSE.GetVersion() > 0
RegisterForMenu("Journal Menu")
else
Debug.Trace("NO SKSE: Dice Jack stats display is disabled")
endif
EndEvent
Event OnPlayerLoadGame()
OnInit()
EndEvent
Event OnMenuOpen(string a_menuName)
; DICE JACK - won games
string[]DJWGargs = new string[4]
DJWGargs[0] = "Tavern Games - Dice Jack: won games" ; Stat name
DJWGargs[1] = _SAG_Activ_BJ_Victories.Value as INT
DJWGargs[2] = "0" ; stat category index as string 0 = "General"
DJWGargs[3] = ""
UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", DJWGargs)
; DICE JACK - lost games
string[]DJLGargs = new string[4]
DJLGargs[0] = "Tavern Games - Dice Jack: lost games" ; Stat name
DJLGargs[1] = _SAG_Activ_BJ_Fails.Value as INT
DJLGargs[2] = "0" ; stat category index as string 0 = "General"
DJLGargs[3] = ""
UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", DJLGargs)
; DICE JACK - Ex Aequo
string[]DJEAargs = new string[4]
DJEAargs[0] = "Tavern Games - Dice Jack: ex aequo" ; Stat name
DJEAargs[1] = _SAG_Activ_BJ_ExAequo.Value as INT
DJEAargs[2] = "0" ; stat category index as string 0 = "General"
DJEAargs[3] = ""
UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", DJEAargs)
; DICE JACK - Gold Lost
string[]DJGLargs = new string[4]
DJGLargs[0] = "Tavern Games - Dice Jack: lost gold" ; Stat name
DJGLargs[1] = _SAG_Activ_BJ_GoldLost.Value as INT
DJGLargs[2] = "0" ; stat category index as string 0 = "General"
DJGLargs[3] = ""
UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", DJGLargs)
; DICE JACK - Gold Won
string[]DJGWargs = new string[4]
DJGWargs[0] = "Tavern Games - Dice Jack: won gold" ; Stat name
DJGWargs[1] = _SAG_Activ_BJ_GoldWon.Value as INT
DJGWargs[2] = "0" ; stat category index as string 0 = "General"
DJGWargs[3] = ""
UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", DJGWargs)
; DICE JACK - victory ratio
string[] DJVRargs = new string[4]
DJVRargs[0] = "Tavern Games - Dice Jack: victory ratio" ; Stat name
;Fixed divide by zero error here.
if( _SAG_Activ_BJ_Victories.Value + _SAG_Activ_BJ_Fails.Value + _SAG_Activ_BJ_ExAequo.Value == 0 )
DJVRargs[1] = "0%"
else
DJVRargs[1] = (_SAG_Activ_BJ_Victories.Value/(_SAG_Activ_BJ_Victories.Value+_SAG_Activ_BJ_Fails.Value+_SAG_Activ_BJ_ExAequo.Value)*100) as int +"%"
endif
DJVRargs[2] = "0" ; stat category index as string 0 = "General"
DJVRargs[3] = ""
UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", DJVRargs)
EndEvent