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ScriptName activateSelfOnCombatBegin extends Actor
{Script that lives on an actor that simply activates itself on Combat Begin}
import game
import debug
auto State waiting
Event OnCombatStateChanged(Actor actorRef, int combatState)
if combatState != 0 ; 0 = not in combat, so if the state isn't 0, they entered combat
gotoState("allDone")
activate(Self)
endIf
endEvent
endState
State allDone
;do nothing
endState