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scriptname DefaultAddToLinkonLoadSCRIPT extends objectReference
{Add the reference to the linked container or actor inventory on Load}
import Debug
import Utility
bool Property ShouldEquip = FALSE Auto
{
OPTIONAL: Set to TRUE if you want the actor to equip this item also. (DEFAULT = FALSE)
Warning! - Has to be an actor!
}
bool Property ForceEquip = FALSE Auto
{
OPTIONAL: If set to TRUE the actor cannot unequip this themselves (ShouldEquip MUST be TRUE also). (DEFAULT = FALSE)
Warning! - Has to be an actor!
}
bool Property AlreadyLoaded = FALSE Auto hidden
;;bool Property AllowDuplicates = FALSE Auto
;;{Check TRUE if you want the script to add the item even if the LinkRef already has one in its inventory (Default FALSE)}
Event onCellLoad()
if AlreadyLoaded == FALSE
getLinkedRef().addItem(self, 1, true)
;Trace("DARYL - " + self + " added to " + GetLinkedRef())
if (ShouldEquip == TRUE)
(getLinkedRef() as Actor).EquipItem(self.GetBaseObject(), ForceEquip)
;Trace("DARYL - " + self + " equipping onto " + GetLinkedRef())
endif
AlreadyLoaded = TRUE
endif
endEvent