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ScriptName defaultCounterIncrementOnDeath extends Actor
{On death, casts the linkedref to a defaultCounter and increments it.}
import game
import debug
Keyword property counterLinkedRefName Auto
{The name of the LinkedRef to the Counter. Defaults to the unnamed linkedref.}
Function onDeath(Actor akKiller)
; ;Debug.Trace("onDeath() Event Received")
(Self.GetLinkedRef(counterLinkedRefName) As defaultCounter).Increment()
EndFunction