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scriptName defaultFakeHarvestableScript extends objectReference
;
;This script is added on an activator to fake an object being harvestable
; it mimics the normal harvest behavior
;==============================================================
ingredient property IngredientHarvested auto
{ingredient added when harvested}
potion property PotionHarvested auto
{potion added when harvested}
bool property deleteSelfOnHarvest = false auto
{if true, delete this object when harvested}
message property HarvestMessage auto
{Message that appears when you have successfully harvested something}
message property FailureMessage auto
{Message that appears when you fail to harvest something}
globalVariable property DaysToResetFakeHarvest auto
{The amount of game days that it takes to become reharvestable}
float property lastHarvestedDay auto Hidden
{the game day this was last successfuly harvested, used to know when to respawn}
sound property HarvestSound auto
{Sounds played on harvest}
;===================================================================
;;STATE BLOCK
;===================================================================
auto state readyForHarvest
event onActivate(objectReference akActivator)
goToState("waitingToRespawn")
fakeHarvest(akActivator)
if deleteSelfOnHarvest
disable()
delete()
endif
endEvent
endState
state waitingToRespawn
event onBeginState()
lastHarvestedDay = utility.getCurrentGameTime()
endEvent
event onActivate(objectReference akActivator)
FailureMessage.show()
endEvent
event onCellLoad()
if (lastHarvestedDay + DaysToResetFakeHarvest.getValue()) <= utility.getCurrentGameTime()
goToState("readyForHarvest")
endif
endEvent
endState
;===================================================================
;;FUNCTION BLOCK
;===================================================================
function fakeHarvest(objectReference akActivator)
if (akActivator as actor)
HarvestMessage.show()
HarvestSound.play(self)
if IngredientHarvested
(akActivator as actor).addItem(IngredientHarvested, 1, true)
endif
if PotionHarvested
(akActivator as actor).addItem(PotionHarvested, 1, true)
endif
endif
endFunction