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Scriptname defaultPrisonerDoorSCRIPT extends ObjectReference
{Default script on a door, that's linked to a prisoner, to handle his factions.}
import game
import utility
import debug
Faction Property dunPrisonerFaction Auto
ObjectReference Property Prisoner01 Auto
ObjectReference Property Prisoner02 Auto
ObjectReference Property Prisoner03 Auto
ObjectReference Property Prisoner04 Auto
ObjectReference Property Prisoner05 Auto
ObjectReference Property Prisoner06 Auto
ObjectReference Property PrisonerLink Auto Hidden
bool Property AlreadyLoaded Auto Hidden
EVENT OnLoad()
if AlreadyLoaded == FALSE
if Prisoner01
(Prisoner01 as Actor).AddToFaction(dunPrisonerFaction)
endif
if Prisoner02
(Prisoner02 as Actor).AddToFaction(dunPrisonerFaction)
endif
if Prisoner03
(Prisoner03 as Actor).AddToFaction(dunPrisonerFaction)
endif
if Prisoner04
(Prisoner04 as Actor).AddToFaction(dunPrisonerFaction)
endif
if Prisoner05
(Prisoner05 as Actor).AddToFaction(dunPrisonerFaction)
endif
if Prisoner06
(Prisoner06 as Actor).AddToFaction(dunPrisonerFaction)
endif
PrisonerLink = GetLinkedRef()
if PrisonerLink
(PrisonerLink as Actor).AddToFaction(dunPrisonerFaction)
endif
endif
AlreadyLoaded = TRUE
EndEVENT
Auto STATE WaitingToBeOpened
EVENT OnOpen (ObjectReference triggerRef)
if Prisoner01
(Prisoner01 as Actor).RemoveFromFaction(dunPrisonerFaction)
Utility.Wait(0.1)
(Prisoner01 as Actor).EvaluatePackage()
endif
if Prisoner02
(Prisoner02 as Actor).RemoveFromFaction(dunPrisonerFaction)
Utility.Wait(0.1)
(Prisoner02 as Actor).EvaluatePackage()
endif
if Prisoner03
(Prisoner03 as Actor).RemoveFromFaction(dunPrisonerFaction)
Utility.Wait(0.1)
(Prisoner03 as Actor).EvaluatePackage()
endif
if Prisoner04
(Prisoner04 as Actor).RemoveFromFaction(dunPrisonerFaction)
Utility.Wait(0.1)
(Prisoner04 as Actor).EvaluatePackage()
endif
if Prisoner05
(Prisoner05 as Actor).RemoveFromFaction(dunPrisonerFaction)
Utility.Wait(0.1)
(Prisoner05 as Actor).EvaluatePackage()
endif
if Prisoner06
(Prisoner06 as Actor).RemoveFromFaction(dunPrisonerFaction)
Utility.Wait(0.1)
(Prisoner06 as Actor).EvaluatePackage()
endif
if PrisonerLink
(PrisonerLink as Actor).RemoveFromFaction(dunPrisonerFaction)
Utility.Wait(0.1)
(PrisonerLink as Actor).EvaluatePackage()
endif
GoToState("AlreadyOpened")
EndEVENT
endSTATE
STATE AlreadyOpened
;do nothing
EndSTATE