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scriptname defaultSetStageActRefAliasScript extends ReferenceAlias
{ this is a generic script for one-shot quest stage updates}
import game
import debug
quest property myQuest auto
{ quest to call SetStage on}
int property stage auto
{ stage to set}
int property prereqStageOPT = -1 auto
{ OPTIONAL: stage that must be set for this trigger to fire }
float property delay = 0.0 auto
{ OPTIONAL: Amount of time to wait until setting the stage. Defaults to 0 }
bool property requirePlayerActivation = True auto
{ Whether or not the player needs to be the one to activate this: Defaults to True}
auto STATE waitingForPlayer
EVENT onActivate(objectReference triggerRef)
if (triggerRef == getPlayer() as actor || !requirePlayerActivation)
if prereqStageOPT == -1 || MyQuest.IsStageDone(prereqStageOPT) == 1
utility.Wait(delay)
myQuest.SetCurrentStageID(stage)
gotoState("hasBeenTriggered")
endif
endif
endEVENT
endSTATE
STATE hasBeenTriggered
; this is an empty state.
endSTATE