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Scriptname DefaultSoundControlScript extends ObjectReference
;SCRIPT MANAGED BY jduvall
;*** PLEASE DO NOT EDIT, LET ME KNOW IF YOU NEED MORE OR DIFFERENT FUNCTIONALITY ***
;USED BY THESE OBJECTS:
;DA02Pillar
string Property SoundMarker1Name auto
string Property SoundMarker2Name auto
string Property SoundMarker3Name auto
Sound Property SoundMarker1 Auto
Sound Property SoundMarker2 Auto
Sound Property SoundMarker3 Auto
int instance1
int instance2
int instance3
function playSoundByName(string soundName, ObjectReference ObjectToPlayAt = None)
HandleSoundByName(soundName, true, ObjectToPlayAt)
EndFunction
function stopSoundByName(string soundName, ObjectReference ObjectToPlayAt = None)
HandleSoundByName(soundName, false, ObjectToPlayAt)
EndFunction
function HandleSoundByName(string soundName, bool PlaySound, ObjectReference ObjectToPlayAt = None)
if ObjectToPlayAt == None
ObjectToPlayAt = Self
EndIf
If soundName == SoundMarker1Name
if PlaySound
instance1 = SoundMarker1.play(ObjectToPlayAt)
Else
Sound.stopInstance(instance1)
EndIf
ElseIf soundName == SoundMarker2Name
if PlaySound
instance2 = SoundMarker2.play(ObjectToPlayAt)
Else
Sound.stopInstance(instance2)
EndIf
ElseIf soundName == SoundMarker3Name
if PlaySound
instance3 = SoundMarker3.play(ObjectToPlayAt)
Else
Sound.stopInstance(instance3)
EndIf
Else
; debug.trace(self + "DefaultSoundControlScript HandleSoundByName() did not find a recondnized soundName, found: " + soundName, 1)
EndIf
EndFunction