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Scriptname defaultStartSceneIfNoCombatTrigScript extends ObjectReference
{starts the specified scene when triggered by the trigger actor, if they are not
currently in combat}
Scene Property SceneToStart Auto
{scene to start}
bool Property DoOnce = true Auto
{set to true if you want this trigger to fire only once
false means it will try to start the scene each time
the trigger actor enters it
}
objectReference property triggerActor auto
{by default, the player}
auto state waiting
EVENT onTriggerEnter(objectReference actronaut)
if ((triggerActor == None && actronaut == (Game.GetForm(0x14) as Actor)) || actronaut as actor == triggerActor)
if (!(actronaut as actor).IsInCombat())
if (PrereqQuest == None || prereqStage == -1 || PrereqQuest.IsStageDone(prereqStage))
Utility.Wait(1)
SceneToStart.Start()
tempTriggered = true
if DoOnce
gotoState("done")
self.delete()
endif
endif
endif
endif
endEVENT
endState
state done
; do nothing
endState
Quest Property PrereqQuest = None Auto
{optional prereq quest & stage}
int Property prereqStage = -1 Auto
{optional prereq quest & stage
-1 = no prereq stage
}
bool tempTriggered = false