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Scriptname FXDwarvenCenturionSCRIPT extends ActiveMagicEffect
{Add the fx art to the dwarven centurion, sphere,and spider. There are tests for properties being filler since not all three have three addons.}
import utility
import form
;===============================================
actor selfRef
VisualEffect Property FXDwarvenCenturion Auto
VisualEffect Property FXDwarvenCenturionArm01 Auto
VisualEffect Property FXDwarvenCenturionArm02 Auto
int test
EVENT OnEffectStart(Actor Target, Actor Caster)
selfRef = caster
;Added by USKP to prevent this effect from appearing on the player.
If selfRef == Game.GetPlayer()
Dispel()
return
EndIf
if (selfRef.GetSleepState() == 3)
; Debug.Trace("Dwarven cent is sleeping! 3")
selfRef.PlaySubGraphAnimation( "StopEffect" )
else
FXDwarvenCenturion.Play(selfRef, -1)
FXDwarvenCenturionArm01.Play(selfRef, -1)
FXDwarvenCenturionArm02.Play(selfRef, -1)
endIf
ENDEVENT
Event OnGetUp(ObjectReference akFurniture)
;Added by USKP to prevent this effect from appearing on the player.
If selfRef == Game.GetPlayer()
Dispel()
return
EndIf
; Debug.Trace("Dwarven cent just got up from " )
FXDwarvenCenturion.Play(selfRef, -1)
FXDwarvenCenturionArm01.Play(selfRef, -1)
FXDwarvenCenturionArm02.Play(selfRef, -1)
selfRef.PlaySubGraphAnimation( "AutoReset" )
endEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
FXDwarvenCenturion.Stop(selfRef)
FXDwarvenCenturionArm01.Stop(selfRef)
FXDwarvenCenturionArm02.Stop(selfRef)
ENDEVENT
EVENT onDeath(actor myKiller)
selfRef.PlaySubGraphAnimation( "StopEffect" )
wait(8.0)
FXDwarvenCenturion.Stop(selfRef)
FXDwarvenCenturionArm01.Stop(selfRef)
FXDwarvenCenturionArm02.Stop(selfRef)
ENDEVENT