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Scriptname FXWitchlightAttachSCRIPT extends ActiveMagicEffect conditional
{Attaches and manages witchlights's fx}
VisualEffect Property WitchlightFXAttachEffect Auto
Spell Property WispDrainAttack Auto
Sound Property NPCWitchlightAttackM Auto
Actor Property PlayerREF Auto
ObjectReference selfRef
Event OnEffectStart(Actor Target, Actor Caster)
selfRef = caster
; Small version update.
; The new script properties do not get auto-filled if the NPC ref has been already inited
If PlayerREF == None
PlayerREF = Game.GetPlayer()
EndIf
If WispDrainAttack == None
WispDrainAttack = Game.GetFormFromFile(0x00091F78, "Skyrim.esm") as Spell
EndIf
If NPCWitchlightAttackM == None
NPCWitchlightAttackM = Game.GetFormFromFile(0x00036E7E, "GavrantFixes_210510.esp") as Sound
EndIf
;USKP 2.0.1 - Stop this from attaching to the player.
If selfRef == PlayerREF
Dispel()
Return
EndIf
; only attack FX once the 3D is loaded
Int iLoadCountdown = 50
While selfRef.Is3DLoaded() == False && iLoadCountdown > 0
iLoadCountdown -= 1
EndWhile
;USKP 2.0.2 - So despite ALL THAT above, we still need to check this. Stupid.
If selfRef.Is3DLoaded()
WitchlightFXAttachEffect.Play(selfRef, -1)
EndIf
EndEvent
Event OnSpellCast(Form akSpell)
If akSpell == WispDrainAttack
NPCWitchlightAttackM.Play(selfRef)
EndIf
EndEvent
Event OnEffectFinish(Actor Target, Actor Caster)
WitchlightFXAttachEffect.Stop(selfRef)
EndEvent