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Scriptname IceWraithParticlesSCRIPT extends ActiveMagicEffect
{Particles to auto add to ice wraith}
;===============================================
import utility
import actor
import form
;===============================================
Actor selfRef
VisualEffect Property IceWraithParticles01 Auto
Armor Property SkinIceWraithSmokeFins Auto
VisualEffect Property FXIceWraith2ndFormEffect auto
String property GroundDiveIceHazard auto
String property ChangeForms auto
Spell Property WallOfFrostIceWraith Auto
Float Property scaleRangeMax = 1.1Auto
Float Property scaleRangeMin = 0.9 Auto
Explosion Property deathExplosion Auto
Activator property AshPileObject auto
{The object we use as a pile.}
EVENT OnEffectStart(Actor Target, Actor Caster)
selfRef = caster
;Added by USKP to prevent this effect from appearing on the player.
If selfRef == Game.GetPlayer()
Dispel()
return
EndIf
;USKP 2.0.3 - 3D check, shaders, etc
if( selfRef.Is3DLoaded() )
selfRef.setScale(RandomFloat(scaleRangeMin, scaleRangeMax))
IceWraithParticles01.Play(selfRef, -1)
FXIceWraith2ndFormEffect.play(selfRef, -1)
EndIf
selfRef.EquipItem(SkinIceWraithSmokeFins)
registerForAnimationEvent(selfRef, GroundDiveIceHazard)
registerForAnimationEvent(selfRef, ChangeForms)
ENDEVENT
Event OnEffectFinish(Actor akTarget, Actor akCaster)
IceWraithParticles01.Stop(selfRef)
selfRef.unEquipItem(SkinIceWraithSmokeFins)
FXIceWraith2ndFormEffect.Stop(selfRef)
ENDEVENT
EVENT onAnimationEvent(ObjectReference akSource, string asEventName)
if (asEventName == GroundDiveIceHazard)
; debug.trace("event")
WallOfFrostIceWraith.Cast(selfRef)
endif
if (asEventName == ChangeForms)
selfRef.PlaySubGraphAnimation("SkinFadeOut")
wait(2.0)
selfRef.PlaySubGraphAnimation("SkinFadeIn")
endif
endEVENT
EVENT onDying(actor myKiller)
IceWraithParticles01.Stop(selfRef)
FXIceWraith2ndFormEffect.stop(selfRef)
selfRef.unEquipItem(SkinIceWraithSmokeFins)
selfRef.placeAtMe(deathExplosion)
selfRef.SetCriticalStage(selfRef.CritStage_DisintegrateStart)
selfRef.AttachAshPile(AshPileObject)
selfRef.SetAlpha (0.0,True)
wait(1.0)
selfRef.SetCriticalStage(selfRef.CritStage_DisintegrateEnd)
ENDEVENT