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Scriptname MagicDispelSpellOnHitScript extends ActiveMagicEffect
{This script forces the selected spell(s) to dispel on hit.}
;======================================================================================;
; PROPERTIES /
;=============/
spell Property Spell01 auto
spell Property Spell02 auto
spell Property Spell03 auto
;======================================================================================;
; VARIABLES /
;=============/
Actor TargetActor
bool bWaitLongEnough
;======================================================================================;
; EVENTS /
;=============/
Event OnEffectStart(Actor Target, Actor Caster)
TargetActor = Target
utility.wait(0.5)
bWaitLongEnough = true
EndEvent
Event OnHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
if bWaitLongEnough
bWaitLongEnough = False
if Spell01
TargetActor.dispelspell(Spell01)
endif
if Spell02
TargetActor.dispelspell(Spell02)
endif
if Spell03
TargetActor.dispelspell(Spell03)
endif
endif
endevent