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Scriptname MagicEffect extends Form Hidden
; Get the Associated Skill for this MagicEffect
string Function GetAssociatedSkill() native
; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
Function SetAssociatedSkill(string skill) native
string Function GetResistance() native
Function SetResistance(string skill) native
; Hostile 0x00000001
; Recover 0x00000002
; Detrimental 0x00000004
; NoHitEvent 0x00000010
; DispelKeywords 0x00000100
; NoDuration 0x00000200
; NoMagnitude 0x00000400
; NoArea 0x00000800
; FXPersist 0x00001000
; GloryVisuals 0x00004000
; HideInUI 0x00008000
; NoRecast 0x00020000
; Magnitude 0x00200000
; Duration 0x00400000
; Painless 0x04000000
; NoHitEffect 0x08000000
; NoDeathDispel 0x10000000
bool Function IsEffectFlagSet(int flag) native
Function SetEffectFlag(int flag) native
Function ClearEffectFlag(int flag) native
float Function GetCastTime() native
Function SetCastTime(float castTime) native
int Function GetSkillLevel() native
Function SetSkillLevel(int level) native
int Function GetArea() native
Function SetArea(int area) native
float Function GetSkillUsageMult() native
Function SetSkillUsageMult(float usageMult) native
float Function GetBaseCost() native
Function SetBaseCost(float cost) native
Light Function GetLight() native
Function SetLight(Light obj) native
EffectShader Function GetHitShader() native
Function SetHitShader(EffectShader obj) native
EffectShader Function GetEnchantShader() native
Function SetEnchantShader(EffectShader obj) native
Projectile Function GetProjectile() native
Function SetProjectile(Projectile obj) native
Explosion Function GetExplosion() native
Function SetExplosion(Explosion obj) native
Art Function GetCastingArt() native
Function SetCastingArt(Art obj) native
Art Function GetHitEffectArt() native
Function SetHitEffectArt(Art obj) native
Art Function GetEnchantArt() native
Function SetEnchantArt(Art obj) native
ImpactDataSet Function GetImpactDataSet() native
Function SetImpactDataSet(ImpactDataSet obj) native
Spell Function GetEquipAbility() native
Function SetEquipAbility(Spell obj) native
ImageSpaceModifier Function GetImageSpaceMod() native
Function SetImageSpaceMod(ImageSpaceModifier obj) native
Perk Function GetPerk() native
Function SetPerk(Perk obj) native
int Function GetCastingType() native
; Constant Effect 0
; Fire And Forget 1
; Concentration 2
int Function GetDeliveryType() native
; Self 0
; Contact 1
; Aimed 2
; Target Actor 3
; Target Location 4
; Entries will be None if there is no sound
; will always return an array of size 6
Sound[] Function GetSounds() native
; Draw Sheathe 0
; Charge 1
; Ready 2
; Release 3
; Loop 4
; Hit 5