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scriptName magicPlaceActivatorScript extends ActiveMagicEffect
{Scripted magic effect Placing and activator and then removing it.}
;======================================================================================;
; PROPERTIES /
;=============/
activator property PlacedActivator auto
{The name of the Activator we will be placing.}
Explosion property ExplosionRef auto
{The name of the Explosion we will be placing.}
Bool property DeletAtEnd = True auto
{Remove the placed activator when the spell ends? (Default = True)}
;======================================================================================;
; VARIABLES /
;=============/
objectReference ActivatorRef
bool KeepUpdating = true
form TargetActor
;======================================================================================;
; EVENTS /
;=============/
Event OnEffectStart(Actor Target, Actor Caster)
ActivatorRef = Caster.placeAtMe(PlacedActivator)
TargetActor = Target
; ;debug.trace ("We placed this Activator: " + PlacedActivator + " and cast it as: " + ActivatorRef)
if ExplosionRef != none
ActivatorRef.placeatme(ExplosionRef)
RegisterForSingleUpdate(0.65)
endif
EndEvent
Event OnUpdate()
ActivatorRef.placeatme(ExplosionRef)
; ;debug.trace ("We will now place the explosion: " + ExplosionRef + " at the activator: " + ActivatorRef)
if KeepUpdating == True
RegisterForSingleUpdate(0.65)
endif
endEvent
Event OnEffectFinish(Actor Target, Actor Caster)
KeepUpdating = false
if DeletAtEnd
ActivatorRef.disable()
ActivatorRef.delete()
endif
EndEvent