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Scriptname norRotatingDoorSCRIPT extends ObjectReference
{THIS SHOULD BE ON THE LEVER A customizeable script for the nordic rotating doors THIS SHOULD BE ON THE LEVER}
import debug
import utility
import game
import sound
; the door we're manipulating
OBJECTREFERENCE myDoor
; does it start open
BOOL PROPERTY startOpen AUTO
; //the start and stop sounds
SOUND PROPERTY startingSound AUTO
SOUND PROPERTY stoppingSound AUTO
INT soundID
; // ON INIT MAKE SURE WE'RE IN THE DEFAULT POSITION
EVENT onLoad()
; a linked reference to the door
myDoor = getLinkedREF()
IF(!startOpen)
myDoor.playAnimation("SnapOpen")
ELSE
myDoor.playAnimation("SnapClosed")
ENDIF
endEVENT
AUTO STATE OFFpos
EVENT onActivate (objectReference triggerRef)
;soundID = startingSound.play(SELF)
IF(!startOpen)
myDoor.playAnimationandWait("RotateClosed", "snapClosed")
startOpen = TRUE
ELSE
myDoor.playAnimationandWait("RotateOpen", "snapOpen")
startOpen = FALSE
ENDIF
;stopInstance(soundID)
ENDEVENT
ENDSTATE
STATE busyState
; don't do anything while I'm busy.
ENDSTATE