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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 3
Scriptname QF_BardDialogue_0002CADA Extends Quest Hidden
;BEGIN ALIAS PROPERTY Accompanist01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Accompanist01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Accompanist05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Accompanist05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY CrowdMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_CrowdMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Accompanist06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Accompanist06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Accompanist04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Accompanist04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Liliath
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Liliath Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Location_Alias
;ALIAS PROPERTY TYPE LocationAlias
LocationAlias Property Alias_Location_Alias Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY AccompanistSpot02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_AccompanistSpot02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY AccompanistSpot01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_AccompanistSpot01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY BardPlaySpot
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_BardPlaySpot Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Accompanist03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Accompanist03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SingingBard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SingingBard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Accompanist02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Accompanist02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PerformanceStartMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PerformanceStartMarker Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_BardDialogueFunctions
Quest __temp = self as Quest
_00E_BardDialogueFunctions kmyQuest = __temp as _00E_BardDialogueFunctions
;END AUTOCAST
;BEGIN CODE
;kmyQuest._00E_BardDialogueGlobal.SEtValueInt(0)
;kmyQuest.StartBardDialogue_ThePathlessWanderer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_BardDialogueFunctions
Quest __temp = self as Quest
_00E_BardDialogueFunctions kmyQuest = __temp as _00E_BardDialogueFunctions
;END AUTOCAST
;BEGIN CODE
;kmyQuest._00E_BardDialogueGlobal.SEtValueInt(0)
;kmyQuest.StartBardDialogue_ThePathlessWanderer()
;kmyquest.Start_Vatyra()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment