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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 7
Scriptname QF_FS_MQ18c_0004396D Extends Quest Hidden
;BEGIN ALIAS PROPERTY Calia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Calia Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY corpse
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_corpse Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Companion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Companion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_FS_MQ18c_Functions
Quest __temp = self as Quest
_00E_FS_MQ18c_Functions kmyQuest = __temp as _00E_FS_MQ18c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.ShowCredits()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_FS_MQ18c_Functions
Quest __temp = self as Quest
_00E_FS_MQ18c_Functions kmyQuest = __temp as _00E_FS_MQ18c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PreparePlayer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_FS_MQ18c_Functions
Quest __temp = self as Quest
_00E_FS_MQ18c_Functions kmyQuest = __temp as _00E_FS_MQ18c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpDreamScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_FS_MQ18c_Functions
Quest __temp = self as Quest
_00E_FS_MQ18c_Functions kmyQuest = __temp as _00E_FS_MQ18c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareBody()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment