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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 48
Scriptname QF_MQ11a_0002EBA9 Extends Quest Hidden
;BEGIN ALIAS PROPERTY TavernBarkeep
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TavernBarkeep Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC15_Mercenary
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC15_Mercenary Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalGalar02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalGalar02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY BlackStone
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_BlackStone Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC9_Sigil
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC9_Sigil Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mq11a_SC8_CorpseExplosion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mq11a_SC8_CorpseExplosion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalGalar04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalGalar04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MagicalAnomaly
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MagicalAnomaly Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC19_Crystal
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC19_Crystal Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_BlackStone
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_BlackStone Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC4_TravelAlias
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC4_TravelAlias Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY VeiledWoman
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_VeiledWoman Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC6_CellarEntrance
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC6_CellarEntrance Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mercenary01InTavern
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mercenary01InTavern Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC13_CaliaLookMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC13_CaliaLookMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC5_CampfireMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC5_CampfireMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalGalarDisciple
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalGalarDisciple Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC9_Sigil02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC9_Sigil02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC11_StarlingTinkerer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC11_StarlingTinkerer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TavernGuest02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TavernGuest02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TaniyshaLetter
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TaniyshaLetter Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC13_MayaREF
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC13_MayaREF Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalGalar03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalGalar03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TowerDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TowerDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC20_Mercenary02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC20_Mercenary02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC19_DogREF
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC19_DogREF Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC20_MercenaryLeader
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC20_MercenaryLeader Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC20_Mercenary01Female
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC20_Mercenary01Female Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC20_MainDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC20_MainDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalGalar05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalGalar05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC8_KeyRefAlias
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC8_KeyRefAlias Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC25_Anomaly
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC25_Anomaly Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC21_RightDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC21_RightDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC19_CaliaLook
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC19_CaliaLook Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC16_DalGalarDisciple
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC16_DalGalarDisciple Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TavernGuestOld
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TavernGuestOld Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC21_WrongDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC21_WrongDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC20_Mercenary03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC20_Mercenary03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC9_MainGate
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC9_MainGate Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Salvina
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Salvina Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC23_CaliaTalkingActivator
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC23_CaliaTalkingActivator Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TavernGuest01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TavernGuest01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC11_Barrier
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC11_Barrier Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Calia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Calia Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC18_Book
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC18_Book Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalGalar06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalGalar06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Maya02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Maya02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_BlackStoneContainer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_BlackStoneContainer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant08
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant08 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Maya03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Maya03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ11a_SC2_FrostCliffTavernmarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ11a_SC2_FrostCliffTavernmarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant07
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant07 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalGalar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalGalar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Servant01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Servant01 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(60)
SetObjectiveDisplayed(65)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UnblockTowerDoors()
SetObjectiveDisplayed(40)
SetObjectiveDisplayed(45)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CaliaRemark()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_33
Function Fragment_33()
;BEGIN CODE
SetObjectiveDisplayed(75)
SetObjectiveDisplayed(80)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_32
Function Fragment_32()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.AddMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartJourneyScene()
setobjectivedisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveCompleted(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
If !NQ34.IsCompleted()
NQ34.SetCurrentStageID(17)
EndIf
SetObjectivecompleted(20)
kmyQuest.StartCastleGateScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CaliaConversationScene()
Alias_TavernGuest01.GetActorReference().SetGhost(False)
Alias_TavernGuest02.GetActorReference().SetGhost(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_39
Function Fragment_39()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartLastFight()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpBloodyScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopRescueSequence()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartFirstVisionScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CaliaAppears()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(60)
kmyQuest.SayOnEnteringMainHall()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_43
Function Fragment_43()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(85)
kmyQuest.GoToFrostcliffTavern()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.LeaderCastSpell()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_44
Function Fragment_44()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpExplosion()
SetObjectiveCompleted(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CloseDoor()
SetObjectiveDisplayed(70)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(75)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_35
Function Fragment_35()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_42
Function Fragment_42()
;BEGIN CODE
Utility.Wait(3)
SetObjectiveCompleted(80)
SetObjectiveDisplayed(85)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_45
Function Fragment_45()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareTableVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(65)
kmyQuest.SetUpAndStartLibraryScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartCastleCourtyardFollow()
SetObjectiveDisplayed(30)
Alias_Calia.GetActorReference().EvaluatePackage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.moveCalia()
Alias_TavernGuest01.GetActorReference().SetGhost(True)
Alias_TavernGuest02.GetActorReference().SetGhost(True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartMayaReanimationScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(30)
kmyQuest.CaliaEquipTorch(True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
SetObjectiveDisplayed(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_27
Function Fragment_27()
;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions
Quest __temp = self as Quest
_00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartLibraryScene02()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Quest Property NQ34 Auto