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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 27
Scriptname QF_MQ12b_0002EBAD Extends Quest Hidden
;BEGIN ALIAS PROPERTY SC13_Arcanist01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC13_Arcanist01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sergeant_Harlejan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sergeant_Harlejan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_YuslanMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_YuslanMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Magistra_Yaela
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Magistra_Yaela Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Gate_Soldier03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Gate_Soldier03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Harlejan_Guard_Young
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Harlejan_Guard_Young Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC5_Myrad
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC5_Myrad Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC12_NehrimeseFacadeGuard02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC12_NehrimeseFacadeGuard02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Yuslan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Yuslan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Harlejan_Guard_Nara
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Harlejan_Guard_Nara Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Ordensh_ter
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Ordensh_ter Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC12_NehrimeseFacadeGuard01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC12_NehrimeseFacadeGuard01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Lex
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Lex Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC12_SkullMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC12_SkullMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Taranor_
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Taranor_ Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC5_Gate
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC5_Gate Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Archer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Archer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC9_InfiltratorFemale
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC9_InfiltratorFemale Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC4_Target
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC4_Target Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Harlejan_Guard_Gidon
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Harlejan_Guard_Gidon Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC13_Arcanist02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC13_Arcanist02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC14_Warden
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC14_Warden Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC3_LookMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC3_LookMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC8_Corpse
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC8_Corpse Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_Ladder
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_Ladder Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jorrek
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jorrek Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC13_YoungGuard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC13_YoungGuard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC16_Keeper_Female
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC16_Keeper_Female Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Natara
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Natara Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC4_Corpse
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC4_Corpse Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC8_DamagedGears
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC8_DamagedGears Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Gate_Boss
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Gate_Boss Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC3_CityGuard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC3_CityGuard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC9_VisionVoices
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC9_VisionVoices Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC11_Samael
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC11_Samael Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC16_Keeper_Male
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC16_Keeper_Male Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Gate_Soldier02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Gate_Soldier02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Gate_Soldier01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Gate_Soldier01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC5_InfiltratorMyrad
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC5_InfiltratorMyrad Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC15_Numinos
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC15_Numinos Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC9_GuardVoices02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC9_GuardVoices02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Leora
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Leora Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Ordensh_terin
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Ordensh_terin Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_AssassinBoss
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_AssassinBoss Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC9_InfiltratorMale
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC9_InfiltratorMale Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_ExitDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_ExitDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC14_Apothecarius
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC14_Apothecarius Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC9_GuardVoices01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC9_GuardVoices01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC12_Alma
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC12_Alma Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC16_Novice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC16_Novice Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpSC13()
SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableMarketProps()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC04()
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(15)
kmyQuest.StartSC08()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpSC15()
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableAssassin()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(10)
kmyQuest.StartSC07()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectivecompleted(20)
SetObjectiveDisplayed(30)
kmyQuest.EnableDefenseTroop()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpSC14()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC05()
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC10()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(0)
SetObjectiveDisplayed(1)
kmyQuest.StartSC01Failsave()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC06()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CompleteQuestAndStartMQ12c()
CompleteAllObjectives()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(20)
kmyQuest.StartSC09()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(0)
kmyQuest.SetUp()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(1)
kmyQuest.StartSC03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpSC12()
SetObjectiveCompleted(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
Quest __temp = self as Quest
_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
kmyQuest.UnblockHarborDoor()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment