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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 20
Scriptname QF_MQ16_0007FA94 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Calia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Calia Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_Child
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_Child Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_Vision_Child
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_Vision_Child Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Companion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Companion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_Gatekeeper
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_Gatekeeper Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC03_VisionVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC03_VisionVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_HighOnesCorpse_01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Narathzul
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Narathzul Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Yuslan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Yuslan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Irlanda
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Irlanda Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_Vision_Mother
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_Vision_Mother Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC07_HighOnesDragon
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC07_HighOnesDragon Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_Vision_Priestess
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_Vision_Priestess Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_HighOnesCorpse_03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_VisionVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_VisionVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC14_YuslanVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC14_YuslanVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_Vision_PyreanLeader
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_Vision_PyreanLeader Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_VisionSoldier
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_VisionSoldier Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC14_DeadYuslan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC14_DeadYuslan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC10_Beacon
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC10_Beacon Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC12_Numinos
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC12_Numinos Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_HighOnesCorpse_02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC06_TealorPointRef
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC06_TealorPointRef Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_HighOnesCorpse_04 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC14()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartMQ17()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC04()
SetObjectiveDisplayed(14)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC11()
SetObjectiveDisplayed(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartCleansingMemory()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC13()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC10()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(25)
kmyQuest.StartSC12()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC08()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC09()
SetObjectiveCompleted(15)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC06()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC05()
SetObjectiveCompleted(14)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
Game.DisablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUp()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
Quest __temp = self as Quest
_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC07()
kmyQuest.DragonRise_Stage01()
SetObjectiveCompleted(10)
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment