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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 44
Scriptname QF_NQ15_00125367 Extends Quest Hidden
;BEGIN ALIAS PROPERTY UnkownWoman
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_UnkownWoman Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY UnknownMan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_UnknownMan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jugar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jugar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mathilda
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mathilda Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Meldor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Meldor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY UnkownManHouse
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_UnkownManHouse Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY UnknownWomanHouse
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_UnknownWomanHouse Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Woman
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Woman Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Hinweis3
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Hinweis3 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Hinweis1
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Hinweis1 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Hinweis2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Hinweis2 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY BanditHouse
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_BanditHouse Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Book
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Book Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY StadtwacheHouse
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_StadtwacheHouse Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PortWoman()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MarkAsNotFair()
kmyQuest.GiveGold()
SetCurrentStageID(225)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN CODE
SetObjectiveCompleted(80)
SetObjectiveDisplayed(90)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(40)
SetObjectiveDisplayed(50)
kmyQuest.EnableDrownedWoman()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_42
Function Fragment_42()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.LevitateMeldor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_35
Function Fragment_35()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableContainerAndGiveKey()
SetCurrentStageID(255)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_37
Function Fragment_37()
;BEGIN CODE
_00E_EPHandler.GiveEP(440)
CompleteAllObjectives()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PortWoman()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpMeldorScene()
SetObjectiveCompleted(70)
SetObjectiveDIsplayed(80)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_27
Function Fragment_27()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MarkAsNotFair()
SetCurrentStageID(225)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndSC3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(40)
kmyQuest.InitMeldorScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
SetObjectiveCompleted(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.NQ15_SC4Start()
SetObjectiveCompleted(50)
SetObjectiveDisplayed(60)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(60)
SetObjectiveDisplayed(70)
kmyquest.DisableWoman()
; Failsave suggested by Arthmoor:
Alias_Book.GetReference().Enable()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
NQ15_SC0.ForceStart()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN AUTOCAST TYPE _00E_NQ15Functions
Quest __temp = self as Quest
_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MarkAsNotFair()
kmyQuest.GiveAmulet()
kmyQuest.GiveGold()
SetCurrentStageID(225)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_43
Function Fragment_43()
;BEGIN CODE
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Scene Property NQ15_SC0 Auto