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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 11
Scriptname QF_NQ_G_06_0013CFB7 Extends Quest Hidden
;BEGIN ALIAS PROPERTY PortMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PortMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanWarrior
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanWarrior Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MaelGroschenfuerst
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MaelGroschenfuerst Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Messenger
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Messenger Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Truhe
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Truhe Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Guard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Guard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PlayerRef
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PlayerRef Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DijaamOnelys
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DijaamOnelys Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Protektor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Protektor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanMage
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanMage Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY EnderaleanMage
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_EnderaleanMage Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY EnderaleanWarrior
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_EnderaleanWarrior Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
SetObjectiveCompleted(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
Quest __temp = self as Quest
_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(10)
kmyQuest.GiveLetter()
kmyQuest.SetupSC02()
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
Quest __temp = self as Quest
_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(25)
SetObjectiveDisplayed(30)
kmyQuest.SetupSC05()
kmyQuest.StartSC05()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
Quest __temp = self as Quest
_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(35)
SetObjectiveCompleted(40)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
Steam.UnlockAchievement("END_DIJAAM_NO_BLACKMAIL_01")
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
SetObjectiveCompleted(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
Quest __temp = self as Quest
_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartMessengerTimer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
Quest __temp = self as Quest
_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(25)
kmyQuest.SetUpStage25()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment