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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 4
Scriptname SF_FS_NQ03_SC18_TavernForceg_0102B8EB Extends Scene Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(200)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.UpdateObjectivesDancingNomad()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
GetOwningQuest().SetObjectiveDisplayed(70)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment