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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 10
Scriptname SF_FS_NQ03_SC21_LishariMurde_0102B915 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.Wakeup()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.KnockOut()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.FadeToBlack()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.KillLishari()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(240)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.AddDeathMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.Poison()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
_00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions
FS_NQ03.SpawnGarrecAndTraitor()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment