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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 16
Scriptname SF_MQ09_D3_HoheScene_000EAA5F Extends Scene Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
NearbyPhasmalistSoulSound.Disable()
MQ09.PlayFX()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
GetOwningQuest().SetCurrentStageID(45)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ09_QuestFunctions Property MQ09 Auto
ObjectReference Property NearbyPhasmalistSoulSound Auto