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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 27
Scriptname SF_MQ11b_SC2_00117933 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(110)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(170)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
MQ11b.DisableInvisibleBarrier()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
MQ11b.ValenzioSit()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN CODE
MQ11b.ValenzioPrepareForSit()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
MQ11b.CastFireSpell()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ11b_Questfunctions Property MQ11b Auto