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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname SF_MQ14_SC07_Planning_0014342F Extends Scene Hidden
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
AllowIdleChatter.SetValue(1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(65)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
_00E_MC_LeoraREF.UnequipItem(Torch01, true)
_00E_MC_LeoraREF.ResetInventory()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
getOwningQuest().SetObjectiveCompleted(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
AllowIdleChatter.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
GlobalVariable Property AllowIdleChatter Auto
Actor Property _00E_MC_LeoraREF Auto
Light Property Torch01 Auto