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scriptname SKI_WidgetManager extends SKI_QuestBase
; CONSTANTS ---------------------------------------------------------------------------------------
string property HUD_MENU = "HUD Menu" autoReadOnly
; PRIVATE VARIABLES -------------------------------------------------------------------------------
SKI_WidgetBase[] _widgets
string[] _widgetSources
int _curWidgetID = 0
int _widgetCount = 0
; INITIALIZATION ----------------------------------------------------------------------------------
event OnInit()
_widgets = new SKI_WidgetBase[128]
_widgetSources = new string[128]
; Wait until all widgets have registered their callbacks
Utility.Wait(0.5)
OnGameReload()
endEvent
event OnGameReload()
RegisterForModEvent("SKIWF_widgetLoaded", "OnWidgetLoad")
RegisterForModEvent("SKIWF_widgetError", "OnWidgetError")
CleanUp()
; Init now, or delay until hudmenu has been loaded
if (UI.IsMenuOpen(HUD_MENU))
InitWidgetLoader()
else
RegisterForMenu(HUD_MENU)
endIf
endEvent
event OnMenuOpen(string a_menuName)
if (a_menuName == HUD_MENU)
UnregisterForMenu(HUD_MENU)
InitWidgetLoader()
endIf
endEvent
function CleanUp()
_widgetCount = 0
int i = 0
while (i < _widgets.length)
if (_widgets[i] == none || _widgets[i].GetFormID() == 0)
; Widget no longer exists
_widgets[i] = none
_widgetSources[i] = ""
else
_widgetCount += 1
endIf
i += 1
endWhile
endFunction
function InitWidgetLoader()
Debug.Trace("InitWidgetLoader()")
int releaseIdx = UI.GetInt(HUD_MENU, "_global.WidgetLoader.SKYUI_RELEASE_IDX")
; Not injected yet
if (releaseIdx == 0)
; Interface/
string rootPath = ""
string[] args = new string[2]
args[0] = "widgetLoaderContainer"
args[1] = "-1000"
; Create empty container clip
UI.InvokeStringA(HUD_MENU, "_root.createEmptyMovieClip", args)
; Try to load from Interface/exported/hudmenu.gfx
UI.InvokeString(HUD_MENU, "_root.widgetLoaderContainer.loadMovie", "skyui/widgetloader.swf")
Utility.Wait(0.5)
releaseIdx = UI.GetInt(HUD_MENU, "_global.WidgetLoader.SKYUI_RELEASE_IDX")
; If failed, try to load from Interface/hudmenu.swf
if (releaseIdx == 0)
; Interface/exported
rootPath = "exported/"
UI.InvokeString(HUD_MENU, "_root.widgetLoaderContainer.loadMovie", "exported/skyui/widgetloader.swf")
Utility.Wait(0.5)
releaseIdx = UI.GetInt(HUD_MENU, "_global.WidgetLoader.SKYUI_RELEASE_IDX")
endIf
; Injection failed
if (releaseIdx == 0)
Debug.Trace("InitWidgetLoader(): load failed")
return
endIf
UI.InvokeString(HUD_MENU, "_root.widgetLoaderContainer.widgetLoader.setRootPath", rootPath)
endIf
; Load already registered widgets
UI.InvokeStringA(HUD_MENU, "_root.widgetLoaderContainer.widgetLoader.loadWidgets", _widgetSources)
SendModEvent("SKIWF_widgetManagerReady")
endFunction
; EVENTS ------------------------------------------------------------------------------------------
event OnWidgetLoad(string a_eventName, string a_strArg, float a_numArg, form a_sender)
int widgetID = a_strArg as int
SKI_WidgetBase client = _widgets[widgetID]
if (client != none)
client.OnWidgetLoad()
endIf
endEvent
event OnWidgetError(string a_eventName, string a_strArg, float a_numArg, form a_sender)
int widgetID = a_numArg as int
string errorType = a_strArg
Debug.Trace("WidgetError: " + (_widgets[widgetID] as string) + ": " + errorType)
endEvent
; FUNCTIONS ---------------------------------------------------------------------------------------
int function RequestWidgetID(SKI_WidgetBase a_client)
if (_widgetCount >= 128)
return -1
endIf
int widgetID = NextWidgetID()
_widgets[widgetID] = a_client
_widgetCount += 1
return widgetID
endFunction
int function NextWidgetID()
int startIdx = _curWidgetID
while (_widgets[_curWidgetID] != none)
_curWidgetID += 1
if (_curWidgetID >= 128)
_curWidgetID = 0
endIf
if (_curWidgetID == startIdx)
return -1 ; Should never happen because we have widgetCount. Just to be sure.
endIf
endWhile
return _curWidgetID
endFunction
function CreateWidget(int a_widgetID, string a_widgetSource)
_widgetSources[a_widgetID] = a_widgetSource
string[] args = new string[2]
args[0] = a_widgetID as string
args[1] = a_widgetSource
UI.InvokeStringA(HUD_MENU, "_root.widgetLoaderContainer.widgetLoader.loadWidget", args);
endFunction
SKI_WidgetBase[] function GetWidgets()
; Return a copy
SKI_WidgetBase[] widgetsCopy = new SKI_WidgetBase[128]
int i = 0
while (i < _widgets.length)
widgetsCopy[i] = _widgets[i]
i += 1
endWhile
return widgetsCopy
endFunction