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scriptName SpiderWebAnimationsSCRIPT extends ObjectReference
{
- This script randomly synchs two animations, one for the web and one for the actor in the web.
- The animations begin once the player enters the trigger and continue until either the player
leaves the trigger or is told to stop from somewhere else
}
import debug
import utility
bool inTrigger
bool doOnce
bool property stopCondition auto hidden
objectReference property myWeb auto
{The web}
ObjectReference property webActor auto
{The actor in the web}
Idle property idleWebThrashShort auto
{This is the idle for the actor to thrash.}
Idle property idleWebThrashShort2 auto
{This is a second idle for the actor to thrash.}
EffectShader Property WebbedFXS auto
;*****************************************
Function playWebAnimations(int iRand)
;notification("Rand = " + iRand)
Actor myActor = webActor as Actor
;USKP 2.0.1 - If he's dead, don't have him still trying to thrash in the web!
if( myActor.IsDead() )
Return
EndIf
if(iRand == 1 && !stopCondition)
myActor.playIdle( idleWebThrashShort )
else
if(iRand == 2 && !stopCondition)
myActor.playIdle( idleWebThrashShort2 )
endif
endif
wait(5)
endFunction
;*****************************************
Auto STATE Begin
Event onTriggerEnter (objectReference triggerRef)
Actor actorRef = triggerRef as Actor
if(actorRef == game.GetPlayer())
inTrigger = true
if(stopCondition)
gotoState("done")
webActor.RemoveDependentAnimatedObjectReference(myWeb)
else
RegisterForSingleUpdate(0.5)
endif
endif
endEvent
Event onTriggerLeave (objectReference triggerRef)
Actor actorRef = triggerRef as Actor
if(actorRef == game.GetPlayer())
inTrigger = false
endif
endEvent
endState
;************************************
Event onUpdate()
bool beginAnimations = true
;UnRegisterForUpdate()
while(inTrigger && !stopCondition)
;stopCondition is set to true by the WebDestructibleScript on the webFX reference
int rand = RandomInt(1,2)
Actor myActor = webActor as Actor
myActor.SetActorValue("Variable03", rand)
playWebAnimations(rand)
wait(5)
endWhile
endEvent
;*****************************************
STATE done
;do nothing
endState
;*****************************************
Event onLoad()
if(!doOnce)
WebbedFXS.Play(webActor)
webActor.AddDependentAnimatedObjectReference( myWeb )
doOnce = true
endif
endEvent
;*****************************************