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scriptName trapSoulGemController extends objectReference
;
;
;=======================================================
objectReference property objSelf auto hidden
objectReference property myMagicTrap auto hidden
float idleRotateSpeed = 1.0
;/
event onAttachedToCell()
; ;debug.Trace(self + " is firing onCellLoad, activation should be blocked")
objSelf = self as objectReference
self.blockActivation()
endEvent
/;
auto state waiting
event onBeginState()
EndEvent
event onHit(objectReference akAggressor, form akWeapon, projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
endEvent
event onMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect)
EndEvent
event onGrab()
endEvent
endState
state inMagicTrap
event onBeginState()
;USLEEP 3.08 Bug #14888
;(self as objectReference).SetMotionType(4)
; ;debug.Trace(self + " has begun inMagicTrap")
;self.TranslateTo(self.getpositionx(), self.getpositiony(), self.getpositionz(), self.getAngleX(), self.getAngleY() + 180, self.getAngleZ(), idleRotateSpeed)
endEvent
event onHit(objectReference akAggressor, form akWeapon, projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
;self.stopTranslation()
(self as objectReference).SetMotionType(1)
; ;debug.Trace(self + " has been hit")
goToState("disarmed")
endEvent
event onMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect)
;self.stopTranslation()
(self as objectReference).SetMotionType(1)
; ;debug.Trace(akCaster + " has cast " + akEffect + " on " + self)
goToState("disarmed")
endEvent
event onGrab()
;self.stopTranslation()
(self as objectReference).SetMotionType(1)
; ;debug.Trace(self + " has been grabbed")
goToState("disarmed")
endEvent
endstate
state disarmed
event onBeginState()
magicTrap myTrap
myTrap = (getLinkedRef() as magicTrap)
myTrap.clearMySoulgem()
endEvent
endState
event OnActivate(objectReference akActivator)
; ;debug.Trace(self + " has recieved onActivate from " + akActivator)
; ;debug.Trace(self + " is checking if:" + akActivator + " == " + game.getPlayer())
if akActivator == game.getPlayer()
goToState("disarmed")
self.disable()
;self.delete()
objSelf = self as objectReference
if objSelf
(game.getPlayer() as actor).addItem(objSelf.getBaseObject(), 1, false)
else
; ;debug.Trace(self + ": objSelf was not set!")
endif
else
; ;debug.Trace(akActivator + " != " + game.getPlayer())
endif
endEvent
event onCellAttach()
; Debug.Trace(self + ": onCellAttach called")
objSelf = self as objectReference
self.blockActivation()
objSelf = self as objectReference
objectReference gemSelf = objSelf
magicTrap myTrap
myTrap = (getLinkedRef() as magicTrap)
if self.isEnabled()
; Debug.Trace(self + ": is enabled")
if myTrap ;&& !myTrap.gemTested
myTrap.CellAttachSetUp(gemSelf)
;elseif myTrap && myTrap.gemTested
; ; debug.Trace(self + ": myTrap has already resolved the gem")
else
; debug.Trace(self + ": has no linked ref. This is bad.")
endif
else
; Debug.Trace(self + ": is not enabled")
endif
endEvent
event onReset()
; debug.Trace(self + ": is running onReset")
; debug.Trace(self + ": onResetCalled")
self.enable(AbFadein = false)
self.reset()
objSelf = self as objectReference
objectReference gemSelf = objSelf
goToState("waiting")
endEvent