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scriptName TriggerBoxBase extends objectReference hidden
;
; This script does nothing by default, it is the base for other trigger scripts
; to extend by defining the fireTriggerEvent. This base script should handle
; all logic to determine when to fire the event.
;
; by default it will fire only once, and only when the player enters it
;=============================================================
import Game
bool property PlayerOnly = True auto
{If true, this trigger box will fire ONLY if the player is triggering it}
objectReference property ActivateRef auto
{If set, this trigger will only fire if this specific ref enters the trigger range}
int property WhenToTrigger = 0 auto
{This property tells the trigger when to fire the event
0 = On Enter (default)
1 = On Exit}
Auto State WaitingForTrigger
Event OnTriggerEnter (objectReference TriggerRef)
if WhenToTrigger == 0
resolveTriggerLogic(TriggerRef)
endif
endEvent
Event OnTriggerLeave (objectReference TriggerRef)
if WhenToTrigger == 1
resolveTriggerLogic(TriggerRef)
endif
endEvent
endState
State HasBeenTriggered
Event OnTriggerEnter(objectReference TriggerRef)
endEvent
Event OnTriggerLeave(objectReference TriggerRef)
endEvent
endState
Function resolveTriggerLogic(ObjectReference TriggerRef)
if PlayerOnly
if TriggerRef == getPlayer() as Actor
goToState("HasBeenTriggered")
fireTriggerEvent()
endif
else
if ActivateRef
if ActivateRef == TriggerRef
goToState("HasBeenTriggered")
fireTriggerEvent()
endif
endif
endif
endFunction
Function fireTriggerEvent()
endFunction