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Scriptname WerewolfTransformVisualEnderal extends ActiveMagicEffect
Armor Property WolfSkinFXArmor auto
Race Property WerewolfRace auto
VisualEffect property FeedBloodVFX auto
Idle Property IdleWerewolfTransformation auto
Sound Property NPCWerewolfTransformation auto
Sound Property NPCWerewolfTransformationB2D auto
Sound Property NPCWerewolfTransformationB3D auto
Event OnEffectStart(Actor Target, Actor Caster)
; Debug.Trace("WEREWOLF: Starting change anim...")
if (Target.GetActorBase().GetRace() != WerewolfRace)
; Add the tranformation wolf skin Armor effect
Target.equipitem(WolfSkinFXArmor,False,True)
RegisterForAnimationEvent(Target, "SetRace")
Target.PlayIdle(IdleWerewolfTransformation)
Utility.Wait(10)
TransformIfNecessary(Target)
endif
EndEvent
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
; Debug.Trace("WEREWOLF: Getting anim event -- " + akSource + " " + asEventName)
if (asEventName == "SetRace")
TransformIfNecessary(akSource as Actor)
endif
EndEvent
Function TransformIfNecessary(Actor Target)
if (Target == None)
; Debug.Trace("WEREWOLF: Trying to transform something that's not an actor; bailing out.", 2)
return
endif
UnRegisterForAnimationEvent(Target, "SetRace")
Race currRace = Target.GetRace()
if (currRace != WerewolfRace)
; Debug.Trace("WEREWOLF: VISUAL: Setting race " + WerewolfRace + " on " + Target)
Target.SetRace(WerewolfRace) ;TEEN WOLF
; Remove the transformation effect armor if he/she has it on.
if (Target.GetItemCount(WolfSkinFXArmor) > 0)
(Target.Removeitem(WolfSkinFXArmor, 1, True, none))
endif
endif
EndFunction