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#include "skse64/GameData.h"
// 9615953AF64D4A2EB76F7BDE0F38D30B311B1351+40
RelocAddr <UInt32*> g_gameTime(0x03007710);
// B8860AA646A4AA64DB8D5C6EDA306FC6B59F1B9B+5B
RelocPtr <DataHandler *> g_dataHandler(0x01F59DA8);
// 5F417CF4D2EB33C7D6903EA38BB5CDDEF48A6F83+4B
RelocPtr <PersistentFormManager *> g_persistentFormManager(0x01F5A468);
// EC410889481EE7B9DC4B6D7A707FA41B72CDCE48+4
RelocPtr <FaceGen *> g_faceGen(0x01F5A4C0);
// F22C9BC54C962ED86B36585C0EC0E729DCA18000+26
RelocPtr<MagicFavorites *> g_MagicFavorites(0x02FC23A0);
// 6C8AEF51A6996BA6DC317E92014FCC446B5DBC17+25
RelocPtr<MenuTopicManager *> g_MenuTopicManager(0x02F9B218);
// 5ED03BBC1845C7394493F8FAA1DE8C7AEB3E2350+2A
RelocPtr <ActorValueList *> g_actorValueList(0x01F59D98);
// aWerewolfSpell
RelocPtr <DefaultObjectList> g_defaultObjectList(0x01E4AF20);
// 68BF756333EF751059E935236F381FA91F62C373+22
RelocPtr <BGSSaveLoadManager *> g_saveLoadManager(0x02FC23B8);
// 3B74AA860AC42F1080FAF792E4BE1D3BF0E0EFEE+47
RelocPtr <MiscStatManager> g_MiscStatManager(0x02F60DA8);
// A9D0A72CC9E5F85E2169118F999943FD43AF51EA+95
RelocPtr <EquipManager *> g_equipManager(0x02F60108);
// FBC6C0FB3A858D20081F5FF9CB3E780E59DCE52F+50
RelocPtr <RelationshipRanks> g_relationshipRanks(0x01E66FE8);
RelocAddr<_ChangeActorHeadPart> ChangeActorHeadPart(0x003F4860);
//
RelocAddr<_GetEitherHandSlot> GetEitherHandSlot(0x00346E90);
//
RelocAddr<_GetRightHandSlot> GetRightHandSlot(0x00346E80);
//
RelocAddr<_GetLeftHandSlot> GetLeftHandSlot(0x00346E70);
RelocAddr<_LookupActorValueByName> LookupActorValueByName(0x003FA030);
RelocAddr<_UpdatePlayerTints> UpdatePlayerTints(0x008E4AA0);
RelocAddr<_GetActorBaseOverlays> GetActorBaseOverlays(0x0037FFB0);
RelocAddr<_GetNumActorBaseOverlays> GetNumActorBaseOverlays(0x00380040);
RelocAddr<_ApplyMasksToRenderTarget> ApplyMasksToRenderTarget(0x003F36C0);
RelocAddr<_UpdateModelSkin> UpdateModelSkin(0x003F4B90); // Applies tint to ShaderType 5 nodes
RelocAddr<_UpdateModelHair> UpdateModelHair(0x003F4CA0); // Applies tint to ShaderType 6 nodes
RelocAddr<_UpdateModelFace> UpdateModelFace(0x003F4200);
RelocAddr<_UpdateHarvestModel> UpdateHarvestModel(0x001A8280);
RelocAddr<_GetRelationshipIndex> GetRelationshipIndex(0x0035C1E0);
RelocPtr<FacePresetList> g_facePresetList(0x01E6B300); // aNosetype
RelocAddr<_HasLOS> HasLOS(0x00949B70);
class LoadedModFinder
{
const char * m_stringToFind;
public:
LoadedModFinder(const char * str) : m_stringToFind(str) { }
bool Accept(ModInfo* modInfo)
{
return _stricmp(modInfo->name, m_stringToFind) == 0;
}
};
const ModInfo * DataHandler::LookupModByName(const char * modName)
{
return modList.modInfoList.Find(LoadedModFinder(modName));
}
DataHandler* DataHandler::GetSingleton()
{
return *(g_dataHandler.GetPtr());
}
MiscStatManager * MiscStatManager::GetSingleton(void)
{
return g_MiscStatManager.GetPtr();
}
MiscStatManager::MiscStat * MiscStatManager::Get(const char * name)
{
for (UInt32 i = 0; i < m_stats.count; i++)
{
MiscStat * stat = &m_stats[i];
if (!_stricmp(name, stat->name))
{
return stat;
}
}
return NULL;
}
EquipManager * EquipManager::GetSingleton(void)
{
return *g_equipManager;
}
PersistentFormManager * PersistentFormManager::GetSingleton(void)
{
return *g_persistentFormManager;
}
FaceGen * FaceGen::GetSingleton(void)
{
return *g_faceGen;
}
MagicFavorites * MagicFavorites::GetSingleton()
{
return *(g_MagicFavorites.GetPtr());
}
void MagicFavorites::ClearHotkey(SInt8 idx)
{
if (idx < 0 || idx >= hotkeys.count)
return;
hotkeys[idx] = NULL;
}
void MagicFavorites::SetHotkey(TESForm * form, SInt8 idx)
{
if (idx < 0 || idx >= hotkeys.count)
return;
SInt8 oldIdx = hotkeys.GetItemIndex(form);
if (idx == oldIdx)
return;
if (IsFavorited(form))
{
hotkeys[oldIdx] = NULL;
hotkeys[idx] = form;
}
}
TESForm * MagicFavorites::GetSpell(SInt8 idx)
{
TESForm * form = NULL;
hotkeys.GetNthItem(idx, form);
return form;
}
bool MagicFavorites::IsFavorited(TESForm * form)
{
SInt32 indexOut = -1;
if (GetSortIndex(spells, form, indexOut) && indexOut != -1)
return true;
else
return false;
}
MenuTopicManager * MenuTopicManager::GetSingleton(void)
{
return *(g_MenuTopicManager.GetPtr());
}
NiPointer<TESObjectREFR> MenuTopicManager::GetDialogueTarget()
{
NiPointer<TESObjectREFR> refr;
if (talkingHandle == (*g_invalidRefHandle) || talkingHandle == 0)
return NULL;
LookupREFRByHandle(talkingHandle, refr);
return refr;
}
ActorValueList * ActorValueList::GetSingleton(void)
{
return *g_actorValueList;
}
ActorValueInfo * ActorValueList::GetActorValue(UInt32 id)
{
return (id < kNumActorValues) ? actorValues[id] : NULL;
}
UInt32 ActorValueList::ResolveActorValueByName(const char * name)
{
UInt32 id = LookupActorValueByName(name);
if (id >= kNumActorValues)
return 255;
return id;
}
DefaultObjectList * DefaultObjectList::GetSingleton(void)
{
return g_defaultObjectList.GetPtr();
}
void BGSSaveLoadManager::Save(const char * name)
{
CALL_MEMBER_FN(this, Save_Internal)(2, 0, name);
}
void BGSSaveLoadManager::Load(const char * name)
{
CALL_MEMBER_FN(this, Load_Internal)(name, -1, 0, 1);
}
BGSSaveLoadManager * BGSSaveLoadManager::GetSingleton(void)
{
return *g_saveLoadManager;
}
RelationshipRanks * RelationshipRanks::GetSingleton(void)
{
return g_relationshipRanks;
}
SInt32 RelationshipRanks::GetRelationshipRank(TESForm * form1, TESForm * form2)
{
RelationshipRanks * ranks = RelationshipRanks::GetSingleton();
if (form1 && form2) {
return ranks->value[GetRelationshipIndex(form1, form2)];
}
return ranks->value[kRelationshipAcquaintance];
}
FacePresetList * FacePresetList::GetSingleton(void)
{
return g_facePresetList;
}