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#include "GameEvents.h"
// 614D2151B14D0D61E7DA7088CAB85DB111E2E0D3+1B
RelocAddr<_GetEventDispatcherList> GetEventDispatcherList(0x00194100);
//EventDispatcher<BGSFootstepEvent>* g_footstepEventDispatcher = (EventDispatcher<BGSFootstepEvent>*) 0x01B2E9C0;
// Story based events
//EventDispatcher<TESHarvestEvent::ItemHarvested>* g_harvestEventDispatcher = (EventDispatcher<TESHarvestEvent::ItemHarvested>*) 0x012E5A74;
// Event ActorKill 0xDEADBEEF
// Event ActorItemEquipped 0xDEADBEEF
// Event Pickpocket 0xDEADBEEF
// Event BooksRead 0xDEADBEEF
//EventDispatcher<LevelIncrease::Event>* g_levelIncreaseEventDispatcher = (EventDispatcher<LevelIncrease::Event>*) 0x01B39804;
// Event SkillIncrease 0xDEADBEEF
// Event WordLearned 0xDEADBEEF
// Event WordUnlocked 0xDEADBEEF
// Event Inventory 0xDEADBEEF
// Event Bounty 0xDEADBEEF
// Event QuestStatus 0xDEADBEEF
// Event ObjectiveState 0xDEADBEEF
// Event Trespass 0xDEADBEEF
// Event FinePaid 0xDEADBEEF
// Event HoursPassed 0xDEADBEEF
// Event DaysPassed 0xDEADBEEF
// Event DaysJailed 0xDEADBEEF
// Event CriticalHitEvent 0xDEADBEEF
// Event DisarmedEvent 0xDEADBEEF
// Event ItemsPickpocketed 0xDEADBEEF
// Event ItemSteal 0xDEADBEEF
// Event ItemCrafted 0xDEADBEEF
// Event LocationDiscovery 0xDEADBEEF
// Event Jailing 0xDEADBEEF
// Event ChestsLooted 0xDEADBEEF
// Event TimesTrained 0xDEADBEEF
// Event TimesBartered 0xDEADBEEF
// Event ContractedDisease 0xDEADBEEF
// Event SpellsLearned 0xDEADBEEF
// Event DragonSoulGained 0xDEADBEEF
// Event SoulGemsUsed 0xDEADBEEF
// Event SoulsTrapped 0xDEADBEEF
// Event PoisonedWeapon 0xDEADBEEF
// Event ShoutAttack 0xDEADBEEF
// Event JailEscape 0xDEADBEEF
// Event GrandTheftHorse 0xDEADBEEF
// Event AssaultCrime 0xDEADBEEF
// Event MurderCrime 0xDEADBEEF
// Event LocksPicked 0xDEADBEEF
// Event LocationCleared 0xDEADBEEF
// Event ShoutMastered 0xDEADBEEF