46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
Scriptname PlayerHorseScript extends ReferenceAlias
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Event OnDeath(Actor akKiller)
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MySelf = GetActorReference()
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_00E_HorseOwned.SetValue(0)
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EndEvent
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Event OnUnload()
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If MySelf.IsDead()
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; disable the dead horse if it is unloaded
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MySelf.Disable()
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MySelf.Delete()
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(GetOwningQuest() as _00E_NQ06_Functions).sHorseName = ""
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; added a new horse that can be bought at the stables
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Myself = StablesPosition.PlaceActorAtMe(LvlHorseSaddled)
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Alias_HorseRef.ForceRefTo(MySelf)
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Alias_HorseRef.GetRef().SetFactionOwner(StablesFaction)
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EndIf
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EndEvent
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Event OnPlayerLoadGame()
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If (_00E_HorseOwned.GetValue() as Int) > 0
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String sHorseName = (GetOwningQuest() as _00E_NQ06_Functions).sHorseName
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if sHorseName != ""
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(GetReference() as Actor).GetActorBase().SetName(sHorseName)
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endif
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EndIf
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EndEvent
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Actor Property MySelf Auto
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ObjectReference Property StablesPosition Auto
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ActorBase Property LvlHorseSaddled Auto
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ReferenceAlias Property Alias_HorseRef Auto
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Faction Property StablesFaction Auto
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GlobalVariable Property _00E_HorseOwned Auto
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