enderalse/scripts/source/sf_barddialogue_instrumental_0002308e.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 9
Scriptname SF_BardDialogue_Instrumental_0002308E Extends Scene Hidden
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
BardAudience.SetStage(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart")
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
if SingingBard.GetActorRef() == None
return
endif
BardAudience.SetStage(100)
SingingBard.GetActorRef().PlayIdle(IdleStop)
Accompanist01.GetActorRef().PlayIdle(IdleStop)
Accompanist02.GetActorRef().PlayIdle(IdleStop)
(GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetReference(),ChangeSettings = False)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
ReferenceAlias Property SingingBard Auto
ReferenceAlias Property Accompanist01 Auto
ReferenceAlias Property Accompanist02 Auto
Idle Property IdleStop Auto
Quest Property BardAudience Auto