enderalse/scripts/source/tif__0014955e.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname TIF__0014955E Extends TopicInfo Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
(GetOwningQuest() as _00E_BardDialogueFunctions).PlaySongRequest(AkSpeaker, False, 2)
;startsong
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
MusicType Property _00E_SilenceAbruptHighPriority Auto
int SongIndex
bool Property Done = False Auto Hidden
int Property __Config_GamedaysTillReset Auto
{How many game days have to pass until the triggerbox resets?}
bool Property __Config_SameSong Auto
{Shall this box only start one specific song, or choose randomly between all songs available? Default: False}
bool Property __Config_OnceOnly Auto
{Shall this box only trigger once?? Default: False}
int Property __Config_SongIndex Auto
{If __Config_SameSong is TRUE, please specifiy the index number of the song the box shall start. See _00E_MUS_LILIATH_SONGS for "Tracklist"}
Formlist Property SpectatorList Auto
{Set this to a created formlist containing the REFERENCES of the FIVE spectators in total. They will react to Liliaths music.}
Formlist Property _00E_MUS_Liliath_Songs Auto
{Tracklist. Auto-Fill this.}
ObjectReference Property __Config_PerformanceStartMarker Auto
{Where should the bard stand when the show begins?}
ObjectReference Property __Config_CrowdMarker Auto
{Where should the audience stand when the show begins? Approximate.}
ObjectReference Property __Config_BardActor Auto
{Who should sing? Please make this a woman, or it will get awkward. Ideally Liliath.}
ObjectReference Property __Config_Accompanist01 Auto
{Who should accompany the bard if needed?}
_00E_BardDialogueFunctions Property BardDialogue Auto