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Scriptname _00E_FS_NQ02_LagerfeuerScript extends ObjectReference
Import Utility
Event OnActivate(ObjectReference akActionRef)
if akActionRef == PlayerREF && FS_NQ02.GetStage() == 70
GoToState("DoNothing")
Levelsystem.FadeToBlack()
FS_NQ02.SetStage(80)
wait(0.1)
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC02_EsmeMarker2)
PlayerREF.MoveTo(_00E_FS_NQ02_SC02_PlayerMarker)
_00E_FS_NQ02_CaravanCampfireOff.Disable()
Levelsystem.SkipTimeToHour(0)
_00E_SilenceLongTransitionHighPriority.Add()
self.Disable()
Levelsystem.FadeToBlackBack()
Endif
EndEvent
State DoNothing
Event OnActivate(ObjectReference akActionRef)
; Do nothing
EndEvent
EndState
Actor Property PlayerREF Auto
Actor Property _00E_FS_NQ02_EsmeREF Auto
Quest Property FS_NQ02 Auto
_00E_QuestFunctions Property Levelsystem Auto
ObjectReference Property _00E_FS_NQ02_SC02_PlayerMarker Auto
ObjectReference Property _00E_FS_NQ02_SC02_EsmeMarker2 Auto
ObjectReference Property _00E_FS_NQ02_CaravanCampfireOff Auto
MusicType Property _00E_SilenceLongTransitionHighPriority Auto