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Scriptname _00E_MQ04_SevfFireAct extends ObjectReference
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
If (akAggressor == PlayerREF) && (akSource == _00E_MQ04_FeuerloescherSpell) && (Done == False)
Done = True
_00E_MQ04_SavedSevf.SetValue(_00E_MQ04_SavedSevf.GetValueInt() + 1)
_00E_MQ03FireISM.Apply()
int Extinguish = FXFireOut.Play(PlayerREF)
Sound.SetInstanceVolume(Extinguish, 3)
objFireRef.Disable(True)
objLightRef.Disable(True)
Self.Disable(True)
If (_00E_MQ04_SavedSevf.GetValueInt() == 3) && (_00E_MQ04_SevfDead.GetValueInt() == 0)
MQ04.SetObjectiveCompleted(55)
Utility.Wait(3)
Sevf.GetActorReference().EvaluatePackage()
MQ04_SC5_SevfEscapes.ForceStart()
EndIf
EndIf
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool Done
ObjectReference Property objFireRef Auto
ObjectReference Property objLightRef Auto
Actor Property PlayerREF Auto
ReferenceAlias Property Sevf Auto
ImageSpaceModifier Property _00E_MQ03FireISM Auto
GlobalVariable Property _00E_MQ04_SavedSevf Auto
GlobalVariable Property _00E_MQ04_SevfDead Auto
Sound Property FXFireOut Auto
Spell Property _00E_MQ04_FeuerloescherSpell Auto
Quest Property MQ04 Auto
Scene Property MQ04_SC5_SevfEscapes Auto